<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8283993</id><updated>2011-06-08T02:17:59.771-04:00</updated><title type='text'>A Talent for War</title><subtitle type='html'>'Splosions in Space: Space Combat Simulations and Space Combat Strategy PC Games</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default?start-index=101&amp;max-results=100'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>417</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8283993.post-9119648771789385919</id><published>2007-01-25T18:10:00.000-05:00</published><updated>2007-01-25T18:51:50.718-05:00</updated><title type='text'></title><content type='html'>When I attempted to restart ATFW in 2004, I didn't realize the path I would take.  I was without internet for a few months and then I was back at work and had to juggle All the Myriad Things in Life.  As time passed, I figured I eventually might have time here and there to update.  Brian helped out for a while, but keeping up on something like this can be damned near impossible when you have a job, a social life, a significant other, other priorities, and need the elusive shot of Me Time.&lt;br /&gt;&lt;br /&gt;I had hoped for many months that I would be able to return with some sort of renewed passion, but really, the moment has passed.  Unless you have good chunks of time on multiple occasions each week, there are simply not enough hours in the day to scoop up news, to play and to write, and to publish after a day of work, a night out, or a night in.   Five or ten hours per week isn't enough to successfully keep ATFW zooming.&lt;br /&gt;&lt;br /&gt;I still game, mostly on the 360 (where the space combat I've experienced still suffers from console-suck.  SW Battlefront II--yup, I'm pointing at you.)  I don't game as much as I used to, and writing lots about one genre, which means also mostly playing just one genre, doesn't appeal to me now.  I tend to write far more fiction these days than non-fiction in any case, and that's where I want to be.&lt;br /&gt;&lt;br /&gt;The conclusion is:  if you can only manage something half-assed, you might as well just engage ramming speed and go with the pretty boom.  Some things do have to end, after all.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://stargamer.net/"&gt;Stargamer.net&lt;/a&gt; is up and running, however, and they're trying to build some momentum.  Hopefully, they will put together a solid staff that will share in duties and really start cracking.  I may even pop in there from time to time, writing what I want to write and ignoring the day-to-day news that can take so long to compile.&lt;br /&gt;&lt;br /&gt;I am sorry this took as long as it did, but surprise--perhaps I am a nostalgic optimist.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-9119648771789385919?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/9119648771789385919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=9119648771789385919' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/9119648771789385919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/9119648771789385919'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2007/01/when-i-attempted-to-restart-atfw-in.html' title=''/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113933135821878977</id><published>2006-02-07T11:54:00.000-05:00</published><updated>2006-02-07T11:55:58.230-05:00</updated><title type='text'>Galactic Civilizations II Has Gone Gold</title><content type='html'>The official &lt;a href="http://www.galciv2.com/"&gt;Galactic Civilizations II&lt;/a&gt; website has word that the upcoming Sci-Fi 4X epic has gone golden and will be available n February 21st. I've been waiting for this one for a while, so I know I'm excited.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113933135821878977?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.galciv2.com/' title='Galactic Civilizations II Has Gone Gold'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113933135821878977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113933135821878977' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113933135821878977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113933135821878977'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2006/02/galactic-civilizations-ii-has-gone.html' title='Galactic Civilizations II Has Gone Gold'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113883683844316477</id><published>2006-02-01T18:28:00.000-05:00</published><updated>2006-02-01T18:33:58.456-05:00</updated><title type='text'>New Sword of the Stars Screenshots on IGN</title><content type='html'>&lt;a href="http://media.pc.ign.com/media/781/781319/imgs_1.html?RSSwhen2006-02-01_144000&amp;RSSid=685024"&gt;IGN&lt;/a&gt; has over twenty new screenshots of the upcoming Sci-Fi 4X game, Sword of the Stars. Here's a couple of 'em to feast your eyes upon:&lt;br&gt;&lt;br&gt;&lt;center&gt;&lt;a href="http://media.pc.ign.com/media/781/781319/img_3362780.html"&gt;&lt;img src="http://media.ign.com/thumb/139/1392980/sword-of-the-stars-20060201024631145_thumb.jpg" alt="" border="0"&gt;&lt;/a&gt; &lt;a href="http://media.pc.ign.com/media/781/781319/img_3362797.html"&gt;&lt;img src="http://media.ign.com/thumb/139/1392997/sword-of-the-stars-20060201024653473_thumb.jpg" alt="" border="0"&gt;&lt;/a&gt; &lt;a href="http://media.pc.ign.com/media/781/781319/img_3362800.html"&gt;&lt;img src="http://media.ign.com/thumb/139/1393000/sword-of-the-stars-20060201024657442_thumb.jpg" alt="" border="0"&gt;&lt;/a&gt;&lt;/center&gt;&lt;br&gt;Head over to &lt;a href="http://media.pc.ign.com/media/781/781319/imgs_1.html?RSSwhen2006-02-01_144000&amp;RSSid=685024"&gt;IGN&lt;/a&gt; for the rest.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113883683844316477?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://media.pc.ign.com/media/781/781319/imgs_1.html?RSSwhen2006-02-01_144000&amp;RSSid=685024' title='New Sword of the Stars Screenshots on IGN'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113883683844316477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113883683844316477' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113883683844316477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113883683844316477'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2006/02/new-sword-of-stars-screenshots-on-ign.html' title='New Sword of the Stars Screenshots on IGN'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113817025503237644</id><published>2006-01-25T01:18:00.000-05:00</published><updated>2006-01-25T01:24:15.046-05:00</updated><title type='text'>New Star Trek Games Announced</title><content type='html'>The big news of the day is that Bethesda Softworks has announced their acquisition of the Star Trek license, as well as two new Star Trek games. Star Trek: Legacy is a tactical starship combat game coming for the Xbox 360 and PC, while Star Trek: Tactical Assault is on its way to the Sony PSP and Nintendo DS.&lt;br /&gt;&lt;br /&gt;Mad Doc Software (the creators of Star Trek: Armada 2) is working on Star Trek: Legacy while Quicksilver Software (the creators of the Starfleet Command series) is working on Star Trek: Tactical Assault, which means they’re in experienced hands who’ve created well-regarded Star Trek games in the past. Here’s are some clips from the press release:&lt;br /&gt;&lt;blockquote&gt;Star Trek: Legacy places you in the role of the Admiral of a task force of warships, which you control in small and large-scale battles. Test your strategic and tactical skills in real-time combat featuring authentic spaceships, full damage modeling, and spectacular visual effects. The storyline in Legacy spans the entire Star Trek Universe, including the Original Series, Next Generation, Deep Space Nine, Voyager, and Enterprise eras. Star Trek: Legacy will be released on Xbox 360™ video game and entertainment system from Microsoft and PC this September.&lt;br /&gt;&lt;br /&gt;Star Trek®: Tactical Assault, in development for handheld gaming systems, features real-time spaceship combat from the universe of the original Star Trek series. With a wide array of authentic Star Trek races, ships, and weaponry, you can engage in single-player battle through either the Federation or Klingon campaigns or in head-to-head wireless multiplayer combat. Star Trek: Tactical Assault is being developed in the studios of Quicksilver Software, creators of the highly popular Star Trek: Starfleet Command.&lt;/blockquote&gt;We’ll bring you more info as we get it, but this is exciting news indeed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113817025503237644?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bethsoft.com/news/pressrelease_012406.htm' title='New Star Trek Games Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113817025503237644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113817025503237644' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113817025503237644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113817025503237644'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2006/01/new-star-trek-games-announced.html' title='New Star Trek Games Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113760165254454574</id><published>2006-01-18T11:20:00.000-05:00</published><updated>2006-01-18T11:27:32.556-05:00</updated><title type='text'>New Space Game Found - Epoch Star</title><content type='html'>It isn't often that a space game flies under my radar, but somehow this one did. I was searching for images of Starflight on Google Images recently, and came across a game I'd never heard of called &lt;a href="http://www.epochstar.com/"&gt;Epoch Star&lt;/a&gt;, which was released in the middle of 2005.&lt;br /&gt;&lt;br /&gt;Apparently, &lt;a href="http://www.epochstar.com/"&gt;Epoch Star&lt;/a&gt; is a space adventure game reminiscient of Starflight and Star Control II, and was created by &lt;a href="http://www.battlelinegames.com/"&gt;Battleline Games&lt;/a&gt;. I played the game for an hour or so last night, and found it was very similar to those two games, but with its own tweaks like a WASD control scheme. I had a ton of fun with the game, so I'd suggest anyone who has even a passing interest in space adventures at least check it out, since it's a free download. I hope you enjoy it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113760165254454574?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.epochstar.com/' title='New Space Game Found - Epoch Star'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113760165254454574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113760165254454574' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113760165254454574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113760165254454574'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2006/01/new-space-game-found-epoch-star.html' title='New Space Game Found - Epoch Star'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113742949367965458</id><published>2006-01-16T11:36:00.000-05:00</published><updated>2006-01-16T11:38:13.680-05:00</updated><title type='text'>More Star Trek: Legacy Info Released</title><content type='html'>&lt;a href="http://www.gamecloud.com/article.php?article_id=3049"&gt;Gamecloud&lt;/a&gt; has a small story which gives us some more information about the recently leaked game, Star Trek: Legacy, which will be created by Mad Doc and published by Bethesda. Here's a clip:&lt;blockquote&gt;According to the article the game is an action-strategy hybrid title for both the PC and Xbox 360 and will actually span the entire Star Trek timeline, from Enterprise to the original series to the Next Gen-DS9-Voyager timeframes. The game is due for release in September 2006.&lt;/blockquote&gt;We'll bring you more information as it becomes available.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113742949367965458?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamecloud.com/article.php?article_id=3049' title='More Star Trek: Legacy Info Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113742949367965458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113742949367965458' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113742949367965458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113742949367965458'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2006/01/more-star-trek-legacy-info-released.html' title='More Star Trek: Legacy Info Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113742935929674996</id><published>2006-01-16T11:31:00.000-05:00</published><updated>2006-01-16T11:35:59.310-05:00</updated><title type='text'>Galactica Sim - Free 4X Game - Released</title><content type='html'>In a recent press release, &lt;a href="http://www.bluegecko.ro/"&gt;Blue Gecko Entertainment&lt;/a&gt; announced the release of Galactica, a free "tick-based" 4X game. This looks to be an online strategy game that in this writer's mind looks reminiscient of the Master of Orion games, at least based on the screenshots. According to the press release, "The game challenges players to build an empire by colonising and conquering thousands of planets with hundreds of competing players." Features include research, diplomacy, and a lot more. It looks pretty neat, so head over to &lt;a href="http://www.bluegecko.ro/"&gt;Blue Gecko Entertainment&lt;/a&gt; and check it out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113742935929674996?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bluegecko.ro/' title='Galactica Sim - Free 4X Game - Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113742935929674996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113742935929674996' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113742935929674996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113742935929674996'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2006/01/galactica-sim-free-4x-game-released.html' title='Galactica Sim - Free 4X Game - Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113701351150747136</id><published>2006-01-11T16:00:00.000-05:00</published><updated>2006-01-11T16:05:11.520-05:00</updated><title type='text'>Sword of the Stars Snags Publisher</title><content type='html'>In a new &lt;a href="http://www.lighthouse-interactive.com/index.php?main=news&amp;nid=47"&gt;press release&lt;/a&gt;, Lighthouse Interactive has announced that they'll be publishing the upcoming Sci-Fi 4X game, &lt;a href="http://www.kerberos-productions.com/sots.shtml"&gt;Sword of the Stars&lt;/a&gt;. Here's a clip:&lt;blockquote&gt;Erik Schreuder, Lighthouse CEO, said: “Sword of the Stars marks a major milestone in the growth of Lighthouse. We needed the right title to launch our push into North- America and Sword of the Stars is truly an incredible title with all the ingredients needed to be a genre leader.” Schreuder went on to say “The Kerberos team is world class and have been involved in many blockbuster titles, we are extremely happy to have partnered with them.”&lt;/blockquote&gt;There are also some new screenshots available on &lt;a href="http://www.lighthouse-interactive.com/index.php?main=game&amp;gid=9&amp;chk=fTl5RbEP05"&gt;Lighthouse's official SOTS page&lt;/a&gt;. I'm personally looking forward to this one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113701351150747136?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.lighthouse-interactive.com/index.php?main=news&amp;nid=47' title='Sword of the Stars Snags Publisher'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113701351150747136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113701351150747136' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113701351150747136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113701351150747136'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2006/01/sword-of-stars-snags-publisher.html' title='Sword of the Stars Snags Publisher'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113691294452202529</id><published>2006-01-10T12:05:00.000-05:00</published><updated>2006-01-10T12:09:48.513-05:00</updated><title type='text'>Space Rangers 2 Coming to North America</title><content type='html'>I noticed on &lt;a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&amp;threadid=63518"&gt;Blue's&lt;/a&gt; that Cinemaware Marquee, a new indie label from eGames, will bring Space Rangers 2: Rise of the Dominators to North America in March. Here's a clip from the press release:&lt;br /&gt;&lt;blockquote&gt;Cinemaware Marquee, an affiliated label of eGames, Inc., today announced that its first title, Space Rangers 2: Rise of the Dominators will be released in North America in March 2006. Space Rangers 2 is already one of the most critically acclaimed games of the year in Europe. &lt;br /&gt;&lt;br /&gt;Developed by Russian studio 1C/Elemental Games, Space Rangers 2: Rise of the Dominators continues the trend of Russian developers blazing new trails in videogames. The game is a turn-based RPG encompassing various gameplay genres in a vast interstellar world that can be played in countless ways – explore the galaxy, fight off an evil robotic army, build a trading empire – it is completely up to player. This depth and scope of gameplay ensures that Space Rangers 2: Rise of the Dominators will be one of the most revolutionary titles of the year – the ultimate realization of a truly unique, bold vision to deliver a groundbreaking game on a new scale.&lt;/blockquote&gt;There are a lot of people who've been wanting this game, but have been having trouble getting it due to limited availability here in the states. This should solve that problem.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113691294452202529?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113691294452202529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113691294452202529' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113691294452202529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113691294452202529'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2006/01/space-rangers-2-coming-to-north.html' title='Space Rangers 2 Coming to North America'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113528400139625025</id><published>2005-12-22T15:38:00.000-05:00</published><updated>2005-12-22T15:40:01.406-05:00</updated><title type='text'>New X3: Reunion Patch Available</title><content type='html'>There's a new 1.3 patch available on the &lt;a href="http://www.egosoft.com/download/x3/patches_en.php"&gt;X3: Reunion download page&lt;/a&gt; that brings the game up to version 1.3. There's no word on what the massive 119MB patch (or the 62MB patch if you're upgrading from version 1.2.01) does, but at that size, one would hope it does a lot. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113528400139625025?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.egosoft.com/download/x3/patches_en.php' title='New X3: Reunion Patch Available'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113528400139625025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113528400139625025' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113528400139625025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113528400139625025'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/12/new-x3-reunion-patch-available.html' title='New X3: Reunion Patch Available'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113527160652801793</id><published>2005-12-22T12:09:00.000-05:00</published><updated>2005-12-22T12:13:26.540-05:00</updated><title type='text'>Weird Worlds Patch Available</title><content type='html'>There's a new patch available for &lt;A href="http://www.shrapnelgames.com/digital_eel/weird_worlds/"&gt;Weird Worlds: Return to Infinite Space&lt;/a&gt; that has a veritable cargo hold full of fixes and new features, including:&lt;ul&gt;&lt;li&gt;enemies flee if no guns&lt;br /&gt;&lt;li&gt;can try to ram a fighter&lt;br /&gt;&lt;li&gt;formation leader dodges followers&lt;br /&gt;&lt;/ul&gt;And more! Head over to the &lt;a href="http://www.shrapnelgames.com/digital_eel/weird_worlds/6.htm"&gt;Weird Worlds download page&lt;/a&gt; to get the 294KB patch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113527160652801793?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.shrapnelgames.com/digital_eel/weird_worlds/6.htm' title='Weird Worlds Patch Available'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113527160652801793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113527160652801793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113527160652801793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113527160652801793'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/12/weird-worlds-patch-available.html' title='Weird Worlds Patch Available'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113484433652313891</id><published>2005-12-17T13:30:00.000-05:00</published><updated>2005-12-17T13:32:16.533-05:00</updated><title type='text'>Homeworld 2: Dustwars Mod Timeline Available</title><content type='html'>Thanks to Mike Barton for letting me know that there's a new and extremely detailed timeline regarding the &lt;A href="http://dustwars.blogspot.com/"&gt;Homeworld 2: Dustwars&lt;/a&gt; mod for Homeworld 2 (natually). The timeline is huge and very detailed, so I hope you all enjoy it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113484433652313891?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://dustwars.blogspot.com/' title='Homeworld 2: Dustwars Mod Timeline Available'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113484433652313891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113484433652313891' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113484433652313891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113484433652313891'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/12/homeworld-2-dustwars-mod-timeline.html' title='Homeworld 2: Dustwars Mod Timeline Available'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113479442705946959</id><published>2005-12-16T23:38:00.000-05:00</published><updated>2005-12-16T23:41:57.040-05:00</updated><title type='text'>Keep The News Coming!</title><content type='html'>Hey there, folks, how are you? I don't think I've ever mentioned this before, but if you have news about a particular space sim, strategy game, or mod that you would like me to share, please feel free to send me an email at by clicking my name on the right hand side of the page and the clicking the email link (I thought about putting a direct email link here, but that might lead to spam), and I'll make sure your news gets posted as soon as I can get to it. Thanks, and I hope you're enjoying the site. Also, thanks to Beth for bringing me on board and allowing me to keep bringing you guys news about the space sims and strategy games we all love.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113479442705946959?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113479442705946959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113479442705946959' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113479442705946959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113479442705946959'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/12/keep-news-coming.html' title='Keep The News Coming!'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113479403458302627</id><published>2005-12-16T23:27:00.000-05:00</published><updated>2005-12-16T23:34:42.480-05:00</updated><title type='text'>New Battlestar Galactica Model Screenshots Available for FS2</title><content type='html'>Thanks to Eliot Watts for sending me an email about this. Apparently there are some new screenshots of the &lt;a href="http://www.game-warden.com/forum/showthread.php?t=1401"&gt;Battlestar Galactica Model for the Beyond The Redline mod &lt;/a&gt; for Freespace 2 available on the Game Warden forums, and I must say they're very impressive. Here's shrunken versions of them that link to the forum itself:&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://www.game-warden.com/forum/showthread.php?t=1401"&gt;&lt;img src="http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BsgRad.jpg" width="200" height ="125"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.game-warden.com/forum/showthread.php?t=1401"&gt;&lt;img src="http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BsgRad%202.jpg" width="200" height ="125"&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113479403458302627?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.game-warden.com/forum/showthread.php?t=1401' title='New Battlestar Galactica Model Screenshots Available for FS2'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113479403458302627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113479403458302627' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113479403458302627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113479403458302627'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/12/new-battlestar-galactica-model.html' title='New Battlestar Galactica Model Screenshots Available for FS2'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113466985742413481</id><published>2005-12-15T13:00:00.000-05:00</published><updated>2005-12-15T13:04:17.436-05:00</updated><title type='text'>Galactic Dream Announced &amp; Demo Released</title><content type='html'>There's a new space strategy game out there for your enjoyment that I just found out about. It's called &lt;a href="http://www.evolutionvault.net/galactic_dream/intro/overview.htm"&gt;Galactic Dream&lt;/a&gt; and it looks pretty neat. There's also a demo for the game as well. According to the features page, some of the features include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Lead one of 3 distinctive and amazing Species: terran, dakras or the wise sandkings. Three Different Sides, three unique playing styles, each coming with characteristic tech tree, units and combat tactics&lt;br /&gt;&lt;li&gt;Almost 40 different units; each possessing upgrading capability, each carrying terrifying space weapons&lt;br /&gt;&lt;li&gt;Each units have different abilities.&lt;br /&gt;&lt;li&gt;A majestic universe, entirely 3D, giving you multiple perspectives over the battlefield&lt;/ul&gt;You can head over to the &lt;a href="http://www.evolutionvault.net/galactic_dream/downloads/demo.htm"&gt;Galactic Dream download page&lt;/a&gt; to download the demo. Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113466985742413481?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.evolutionvault.net/galactic_dream/intro/overview.htm' title='Galactic Dream Announced &amp; Demo Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113466985742413481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113466985742413481' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113466985742413481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113466985742413481'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/12/galactic-dream-announced-demo-released.html' title='Galactic Dream Announced &amp; Demo Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113415251431417243</id><published>2005-12-09T13:18:00.000-05:00</published><updated>2005-12-09T13:22:15.366-05:00</updated><title type='text'>Galactic Civlizations II Tidbits</title><content type='html'>I noticed today that there's a new &lt;a href="http://rpgvault.ign.com/articles/674/674482p1.html"&gt;Galactic Civilizations II interview&lt;/a&gt; over at RPG Vault. Here's a clip: &lt;blockquote&gt;&lt;strong&gt;Jonric: What can we expect to see from the AI, both for the friendly units and also for the various enemies you can encounter? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Brad Wardell:&lt;/strong&gt; There are no tactical battles in the game, so formations and such don't really come into play. Instead, players can build fleets, group units together to send to various parts of the map, create rally points to organize their forces, etc.&lt;br /&gt;&lt;br /&gt;The computer AI, which is the part of the game I code, has a different AI personality for each player. This isn't just some variables, but rather its own engine running in a background thread; i.e. a base class for the AI and then each player has its own derived class. So as a result, different players can play quite differently. We are trying to develop a system whereby each computer opponent will use quite different strategies to play. As I play the game more, I learn more possible strategies to play with, and then try to incorporate that into different AI personalities.&lt;/blockquote&gt;There's also a new &lt;a href="http://pc.gamespy.com/pc/galactic-civilizations-ii/674578p1.html"&gt;Galactic Civilizations II preview&lt;/a&gt; over on Gamespy. Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113415251431417243?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113415251431417243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113415251431417243' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113415251431417243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113415251431417243'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/12/galactic-civlizations-ii-tidbits.html' title='Galactic Civlizations II Tidbits'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113401959457691462</id><published>2005-12-08T00:22:00.000-05:00</published><updated>2005-12-08T00:26:34.586-05:00</updated><title type='text'>StarCalibur Demo Released</title><content type='html'>A demo of a space sim I knew nothing about called StarCalibur has been released. I found the demo on &lt;a href="http://files.filefront.com/StarCalibur+Demo/;4432045;/fileinfo.html"&gt;Filefront&lt;/a&gt;, but &lt;a href="http://www.fileplanet.com/159008/150000/fileinfo/StarCalibur-Demo"&gt;FilePlanet&lt;/a&gt; also has a copy. The game seems to be Russian, but the demo has English text. &lt;br /&gt;&lt;br /&gt;I played the demo a bit and found it fun, so check it out. It's a respectable 130 MB in size. Unfortunately, there doesn't seem to be a website for the game at the moment, so I can't find any more info on it, but I'll keep an eye out for some more info. Enjoy the demo!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113401959457691462?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113401959457691462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113401959457691462' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113401959457691462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113401959457691462'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/12/starcalibur-demo-released.html' title='StarCalibur Demo Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113251334321923472</id><published>2005-11-20T14:01:00.000-05:00</published><updated>2005-11-20T14:02:23.233-05:00</updated><title type='text'>For the People, By The People: Sunday</title><content type='html'>&lt;p&gt;Trying to get back on a regular schedule for this, here's this week's installment of goodies! It's kind of a quiet week, which makes sense with the holidays coming up here in the U.S.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Freelancer:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.lancersreactor.com/t/"&gt;Lancers Reactor&lt;/a&gt; has the usual slew of updates, but the one that really caught my eye was the new &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=2017"&gt;Firefly Class Transport&lt;/a&gt;. I'm going to reinstall the game just to try this out myself, being the enormous Firefly fan I am. ;)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Freespace 2:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Over on &lt;a href="http://www.hard-light.net/"&gt;Hard Light Productions&lt;/a&gt;, they have news that the &lt;a href="http://www.hard-light.net/item_show.php?itm=1020"&gt;Battlestar Galactica Project: Alpha version&lt;/a&gt; has been leaked. You can follow this developing story in &lt;a href="http://www.hard-light.net/forums/index.php/topic,36820.0.html"&gt;this forum thread&lt;/a&gt;. There's also a new campaign called &lt;a href="http://www.hard-light.net/forums/index.php/topic,36767.0/topicseen.html"&gt;Just Another Day 2: Electric Boogaloo&lt;/a&gt; (I love that name) for you to download. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Homeworld 2:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Apparently the 0.5 beta of &lt;a href="http://warlords.swrebellion.com/"&gt;Star Wars: Warlords&lt;/a&gt; was released on 11/18, but you have to go to their chatroom to get a link. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Star Trek: Bridge Commander:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://bridgecommander.filefront.com/"&gt;Bridge Commander Files&lt;/a&gt; has more updates to existing files than new stuff this week, but they do offer a &lt;a href="http://bridgecommander.filefront.com/file/Icarus_Assault_Shuttle;50524"&gt;Icarus Assault Shuttle&lt;/a&gt; for your enjoyment.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Star Trek: Starfleet Command III&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://starfleetcommand3.filefront.com/"&gt;Starfleet Command 3 files&lt;/a&gt; has a couple of new tidbits like the &lt;a href="http://starfleetcommand3.filefront.com/file/SFCIII_Stock_Ship_Replacement;50491"&gt;Stock Ship Replacement&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113251334321923472?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113251334321923472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113251334321923472' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113251334321923472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113251334321923472'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/11/for-people-by-people-sunday_20.html' title='For the People, By The People: Sunday'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113191464527381968</id><published>2005-11-13T15:39:00.001-05:00</published><updated>2005-11-13T15:44:05.273-05:00</updated><title type='text'>Tie Fighter: Total Conversion Released</title><content type='html'>The &lt;a href="http://www.tftc.gaylenol.com/"&gt;Tie Fighter: Total Conversion&lt;/a&gt; mod for X-Wing Alliance has been released. This mod converts content from Tie Fighter to the X-Wing Alliance engine. To play the mod you need X-wing Alliance with both CD-ROMS and the TIE Fighter Collectors Edition CDROM or X-Wing Collectors Series Disk 2 CDROM. If you have both of these items, head over to the &lt;a href="http://www.tftc.gaylenol.com/html/downloads.html"&gt;TFTC downloads&lt;/a&gt; page to download the 112 MB mod. I know I'll be downloading it soon myself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113191464527381968?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.tftc.gaylenol.com/' title='Tie Fighter: Total Conversion Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113191464527381968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113191464527381968' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113191464527381968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113191464527381968'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/11/tie-fighter-total-conversion-released.html' title='Tie Fighter: Total Conversion Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113191445033513643</id><published>2005-11-13T15:39:00.000-05:00</published><updated>2005-11-13T15:40:50.353-05:00</updated><title type='text'>For the People, By The People: Sunday</title><content type='html'>&lt;p&gt;Has it really been a couple of months since I did one of these? Indeed it has my friends, and I apologize. Real life can sure as hell suck any free time you have away from ya, which is exactly what's happened recently. Anyway, enough of my whining, here's some recent fun news-y tidbits for you to chew on. Enjoy!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Babylon 5:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.firstones.com/"&gt;FirstOnes&lt;/a&gt; has released a trailer of their mod for Nexus. You can download the 16 MB trailer &lt;a href="http://jusas.net/b5-conflicts/files/b5_col_teaser.rar"&gt;by clicking here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Freespace 2:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Freespace 2 community has been as active as ever. Just in the last few days, the &lt;a href="http://www.hard-light.net/"&gt;Hard Light Productions&lt;/a&gt; website has moved to a new domain (http://www.hard-light.net/), updated their &lt;a href="http://www.hard-light.net/wiki"&gt;Freespace Wiki&lt;/a&gt;, and released their &lt;a href="http://www.hard-light.net/item_show.php?itm=1017"&gt;MediaVP&lt;/a&gt; model and texture pack for FS2. There's so much going on over on the &lt;a href="http://www.hard-light.net/forums/index.php"&gt;Hard Light Forums&lt;/a&gt; since my last update that I'd run out of space posting it all.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Hardwar:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Over on &lt;a href="http://zedo.suddenlaunch3.com/"&gt;Captain Zedo's&lt;/a&gt;, there's a &lt;a href="http://zedo.suddenlaunch3.com/index.cgi?board=news&amp;action=display&amp;amp;num=1131151476"&gt;PDF map of Downtown Titan&lt;/a&gt; to download as well as a new &lt;a href="http://zedo.suddenlaunch3.com/index.cgi?board=HardwarE&amp;action=display&amp;amp;num=1130889107"&gt;Hardw[a]r Enhanced Economy Mod DLL 20051112&lt;/a&gt; to download too.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Homeworld 2:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Over on the &lt;a href="http://warlords.swrebellion.com/"&gt;Star Wars: Warlords&lt;/a&gt; website, they seem to be approaching their 0.5 milestone release. On the &lt;a href="http://freespacenewage.proboards36.com/index.cgi?board=newsthread&amp;action=display&amp;amp;thread=1100240551"&gt;Freespace: A New Age&lt;/a&gt; forum, they've posted an update on how the mod is coming along.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Star Trek: Armada Series:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Since it's been a long time since the last update, I'm just going to keep all of the ST game updates simple and quick. &lt;a href="http://armada2.filefront.com/"&gt;Armada 2 Files&lt;/a&gt; has seen a ton of updates, such as the &lt;a href="http://armada2.filefront.com/file/Derelict_Map_Pack;49977"&gt;Derelict Map Pack&lt;/a&gt;, a new version of the &lt;a href="http://armada2.filefront.com/file/Whale_Probe;48579"&gt;Whale Probe&lt;/a&gt; as well as the &lt;a href="http://armada2.filefront.com/file/Earth_Alliance_Omega_Class_Destroyer;48376"&gt;Earth Alliance Omega Class Destroyer&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Star Trek: Bridge Commander:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://bridgecommander.filefront.com/"&gt;Bridge Commander Files&lt;/a&gt; also has a slew of updates such as the &lt;a href="http://bridgecommander.filefront.com/file/USSMantis;50053"&gt;USS-Mantis&lt;/a&gt;, &lt;a href="http://bridgecommander.filefront.com/file/ZZs_Miranda_Pack;50253"&gt;ZZ's Miranda Pack&lt;/a&gt; and the new &lt;a href="http://bridgecommander.filefront.com/file/SNS_Akira_Pack_2;49653"&gt;SNS Akira Pack&lt;/a&gt;, among others.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Star Trek: Klingon Academy:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.3dactionplanet.com/klingonacademy/"&gt;KlingonAcademy.com&lt;/a&gt; has announced a new download system. Over on the &lt;a href="http://dynamic.gamespy.com/~klingonacademy/forum/index.php"&gt;KlingonAcademy.com forums&lt;/a&gt; there have been a lot of new mod releases, including a &lt;a href="http://dynamic.gamespy.com/~klingonacademy/forum/showthread.php?t=31828"&gt;D4 Class Bird of Prey&lt;/a&gt;, a &lt;a href="http://dynamic.gamespy.com/~klingonacademy/forum/showthread.php?t=31810"&gt;NX Class Cruiser Pack&lt;/a&gt;, a &lt;a href="http://dynamic.gamespy.com/~klingonacademy/forum/showthread.php?t=31794"&gt;Daedalus Class Cruiser Pack&lt;/a&gt; and a slew of releases from the &lt;a href="http://dynamic.gamespy.com/~klingonacademy/forum/showthread.php?t=31720"&gt;Next Generation Academy&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Star Trek: Starfleet Command Series:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://starfleetcommand3.filefront.com/"&gt;Starfleet Command 3 Files&lt;/a&gt;, like the other sites, has a ton of updates. You can find the &lt;a href="http://starfleetcommand3.filefront.com/file/USS_Anubis;47174"&gt;USS Anubis&lt;/a&gt;, the &lt;a href="http://starfleetcommand3.filefront.com/file/Alternate_Universe_Swift_Wars_v2;48984"&gt;Alternate Universe: Swift Wars&lt;/a&gt; pack, and the &lt;a href="http://starfleetcommand3.filefront.com/file/Typhon_Class_Dreadnaught;49445"&gt;Typhon Class Dreadnaught&lt;/a&gt;, for example. &lt;a href="http://www.strategyplanet.com/sfc/"&gt;Starfleet Universe&lt;/a&gt; has word that Elite-Kaos has released the beta version of his &lt;a href="http://www.elite-gaming.nl/"&gt;SFC3 multiplayer mod called EXPANSIONv0-01&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Space Empires Series:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Not only has Strategy First signed the rights to publish the latest Space Empires games, but they've recently released &lt;a href="http://www.strategyfirst.com/en/games/SE4DEluxe/"&gt;Space Empires IV Deluxe&lt;/a&gt; as a digital download for about $30, which is cheaper than previously offered.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Wing Commander Series:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The &lt;a href="http://www.wcnews.com/"&gt;Wing Commander CIC&lt;/a&gt; has been busy, as usual. They have word that some &lt;a href="http://www.wcnews.com/news/showupdate.php?id=6667"&gt;Wing Commander Mods&lt;/a&gt; for Space Empires IV are now available, &lt;a href="http://www.wcnews.com/news/showupdate.php?id=6670"&gt;Privateer Gemini Gold&lt;/a&gt; is getting a 1.01 patch, &lt;a href="http://www.wcnews.com/news/showupdate.php?id=6664"&gt;Flight Commander 1.3&lt;/a&gt; will have advanced scripting, there's some new art from Origin artist &lt;a href="http://www.wcnews.com/news/showupdate.php?id=6652"&gt;Sean Murphy&lt;/a&gt;, and finally a new way to &lt;a href="http://www.wcnews.com/news/showupdate.php?id=6588"&gt;play Wing Commander: Armada&lt;/a&gt; online (which I have to try). &lt;/p&gt;&lt;p&gt;&lt;strong&gt;X Series&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Even though X3 was released recently, Egosoft has already relesed a 1.2 patch that includes a bunch of minor and major fixes. You can find out more in their &lt;a href="http://www.egosoft.com/download/x3/patches_en.php"&gt;X3 patches section&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;X-Wing/Tie Fighter Series:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The &lt;a href="http://www.xwaupgrade.com/"&gt;X-Wing Alliance Upgrade&lt;/a&gt; has been updated with a new Escape Pod and a new Xiytiar Transport.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113191445033513643?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113191445033513643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113191445033513643' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113191445033513643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113191445033513643'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/11/for-people-by-people-sunday.html' title='For the People, By The People: Sunday'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113164021546190312</id><published>2005-11-10T11:21:00.000-05:00</published><updated>2005-11-10T11:37:21.893-05:00</updated><title type='text'>Starships Unlimited 3 Launched</title><content type='html'>In a recently released press release, &lt;a href="http://www.matrixgames.com/"&gt;Matrix Games&lt;/a&gt; has announced the release of &lt;a href="http://www.matrixgames.com/games/game.asp?gid=316"&gt;Starships Unlimted 3&lt;/a&gt;, the latest in the popular sci-fi 4X game series from &lt;a href="http://www.apezone.com/"&gt;Ape Zone&lt;/a&gt;. Here's a clip from the release: &lt;blockquote&gt;Unlike many other games of galactic exploration, conquest, economics and diplomacy, Starships Unlimited v3 focuses on a small number of unique starships, each with different crew mixes and different technologies. These ships and their crews are the heroes of this science fiction epic, boldly exploring the unknown, dealing with alien races and helping your people expand to new worlds.&lt;/blockquote&gt;You can find out more at Matrix Game's official &lt;a href="http://www.matrixgames.com/games/game.asp?gid=316"&gt;Starships Unlimted 3&lt;/a&gt; web site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113164021546190312?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.matrixgames.com/games/game.asp?gid=316' title='Starships Unlimited 3 Launched'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113164021546190312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113164021546190312' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113164021546190312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113164021546190312'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/11/starships-unlimited-3-launched.html' title='Starships Unlimited 3 Launched'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113156657143832955</id><published>2005-11-09T14:56:00.000-05:00</published><updated>2005-11-09T15:03:47.553-05:00</updated><title type='text'>Flatspace II Released</title><content type='html'>Last week, the latest version of Flatspace -- a top-down elite/roguelike space game -- has been released. &lt;a href="http://www.cornutopia.co.uk/lif/aboutfs2.php"&gt;Flatspace II&lt;/a&gt;, according to its product description page, has new artifacts, better balancing and more. Here's a clip from the page about the game: &lt;blockquote&gt;&lt;p&gt;Another big change in Flatspace II compared to the first game is the game balancing. Unlike the first game there are no unfair or random events that can instantly kill the player and the game is less punishing to beginners. A new difficulty system limits damage to your ship, upgrades are more affordable, and a massive amount of play testing ensures that the different player activites are much more evenly balanced than before.&lt;/p&gt;&lt;/blockquote&gt;You can head over to the &lt;a href="http://www.cornutopia.co.uk/lif/downloads.php"&gt;Flatspace downloads page&lt;/a&gt; to get the 12.5 MB demo version and try it out for yourself. The first game was a lot of fun, so I look forward to trying out this new version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113156657143832955?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cornutopia.co.uk/lif/index.php' title='Flatspace II Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113156657143832955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113156657143832955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113156657143832955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113156657143832955'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/11/flatspace-ii-released.html' title='Flatspace II Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113155305106003159</id><published>2005-11-09T11:16:00.000-05:00</published><updated>2005-11-09T11:24:14.566-05:00</updated><title type='text'>Star Wraith IV Version 2 Launched</title><content type='html'>The &lt;a href="http://starwraith3dgames.home.att.net/starwraith4/news.htm"&gt;official Star Wraith IV site&lt;/a&gt; has news that version 2 of this popular indie space sim has been released. Here's a clip: &lt;blockquote&gt;The next phase of Star Wraith IV, version 2, has been launched! This update is a major revision to the game. The graphics engine has been overhauled to provide Evochron level detail and effects. A few bug fixes are also included along with some new textures and cockpit details. This update is free for all current registered players and the installer will also work as a patch to update any older 1.X version of the game up to the 2.X system.&lt;/blockquote&gt;This new version has several bug fixes, tweaks, and revisions, so head over to the &lt;a href="http://starwraith3dgames.home.att.net/starwraith4/downloads.htm"&gt;official site&lt;/a&gt; to download the 11.2 MB trial version. It's a fun game, so any space sim fan should enjoy it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113155305106003159?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://starwraith3dgames.home.att.net/starwraith4/news.htm' title='Star Wraith IV Version 2 Launched'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113155305106003159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113155305106003159' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113155305106003159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113155305106003159'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/11/star-wraith-iv-version-2-launched.html' title='Star Wraith IV Version 2 Launched'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-113013511935508368</id><published>2005-10-24T02:25:00.000-04:00</published><updated>2005-10-24T02:27:17.566-04:00</updated><title type='text'>Epic: Middle States Becomes Torn Stars</title><content type='html'>I got a nice email from Jon of the Epic mod team stating that the mod is now called &lt;a href="http://www.torn-stars.com/"&gt;Torn Stars&lt;/a&gt;. Here's a description from the new web site:&lt;blockquote&gt;Torn Stars (formerly Epic: Middle States) is a new and epic space simulation set in the war torn and ravaged Middle States star cluster.  Live a second life traveling and plying the space lanes with a fleet of transports, preying on fat and rich merchant transports as a pirate, exploring l-points and undiscovered star systems, or even laying claims and searching out mineral-rich asteroids.&lt;/blockquote&gt;You can read more about this new mod for Independence War 2, and download the 98MB file, at the official &lt;a href="http://www.torn-stars.com/"&gt;Torn Stars website&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-113013511935508368?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.torn-stars.com/' title='Epic: Middle States Becomes Torn Stars'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/113013511935508368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=113013511935508368' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113013511935508368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/113013511935508368'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/10/epic-middle-states-becomes-torn-stars.html' title='Epic: Middle States Becomes Torn Stars'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112990926173100100</id><published>2005-10-21T11:41:00.000-04:00</published><updated>2005-10-21T11:43:10.276-04:00</updated><title type='text'>New X3: Reunion Designer Diary Entry at GameSpot</title><content type='html'>There's a fantastic developer diary entry over at &lt;a href="http://www.gamespot.com/pc/sim/x3reunion/news.html?sid=6136213&amp;mode=previews"&gt;GameSpot&lt;/a&gt; detailing the day in a life of a pilot in the X3 universe. Here's a clip:&lt;blockquote&gt;With him at my mercy, I ask him to surrender. To my surprise, he refuses and then I realize why. I had not checked my immediate surroundings carefully, and two local police ships are speeding to his aid. The supplier was not attached to any station or factory. He was an independent trader and still they came to his aid! Cursing, I swiftly dispatch the freighter and he disappears in a cloud of dust, his scream cut short. Even in this short span of time, the police ships are onto me--one standard Boron M4 fighter and one Vanguard M4. I curse again. Although the M4s are lighter than my ship, they are faster and more agile, and the Vanguard is faster and more heavily armed than most ships.&lt;/blockquote&gt;Be sure to check out the rest of the diary entry over at &lt;a href="http://www.gamespot.com/pc/sim/x3reunion/news.html?sid=6136213&amp;amp;mode=previews"&gt;GameSpot&lt;/a&gt;, and enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112990926173100100?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamespot.com/pc/sim/x3reunion/news.html?sid=6136213&amp;mode=previews' title='New X3: Reunion Designer Diary Entry at GameSpot'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112990926173100100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112990926173100100' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112990926173100100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112990926173100100'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/10/new-x3-reunion-designer-diary-entry-at.html' title='New X3: Reunion Designer Diary Entry at GameSpot'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112956361012022975</id><published>2005-10-17T11:40:00.000-04:00</published><updated>2005-10-17T11:42:40.116-04:00</updated><title type='text'>X3 Has Gone Gold!</title><content type='html'>According to the official &lt;a href="http://www.egosoft.com/news/current_en.php"&gt;Egosoft&lt;/a&gt; website, X3 has finally gone gold. Here's a clip from the announcement:&lt;blockquote&gt;The sequel to the award-winning PC title X²: The Threat; X³: Reunion is an in-depth space simulation that thrusts players into an epic battle for control of the universe. The latest in graphics technology and a multi-purpose interface allow the player to fight, barter, pirate, police, steal and trade their way to domination. Featuring a real dynamically interactive AI and economic model, NPC pilots will help or hinder players on the way to salvation for the universe.&lt;/blockquote&gt;You can head over to the official &lt;a href="http://www.egosoft.com/news/current_en.php"&gt;Egosoft&lt;/a&gt; website for more info.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112956361012022975?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.egosoft.com/news/current_en.php' title='X3 Has Gone Gold!'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112956361012022975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112956361012022975' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112956361012022975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112956361012022975'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/10/x3-has-gone-gold.html' title='X3 Has Gone Gold!'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112922306725899214</id><published>2005-10-13T13:04:00.000-04:00</published><updated>2005-10-13T13:10:59.436-04:00</updated><title type='text'>Weird Worlds: Return To Infinite Space Is Golden</title><content type='html'>In a press release on the &lt;a href="http://shrapnelgames.com/News/pr_digitaleel_02.htm"&gt;Shrapnel Games&lt;/a&gt; website, they've stated that Weird Worlds: Return To Infinite Space, the sequel to the excellent Strange Adventures In Infinite Space, has gone gold and will be available shortly. Here's a clip from the press release:&lt;blockquote&gt;Weird Worlds: Return To Infinite Space is the staggeringly brilliant follow-up game to the original, epic coffee-break game of space exploration, Strange Adventures In Infinite Space. Designed for Windows, the sequel is everything you enjoyed about the first game, along with a whole parsec or two of new stuff guaranteed to make even a Vulcan get excited. We're talking gorgeous new graphics, amazing new encounters, even more challenging combat, and more secrets than the strange guy down the hall who always wears that stained raincoat...&lt;/blockquote&gt;You can head over to the official &lt;a href="http://www.shrapnelgames.com/digital_eel/weird_worlds/1.htm"&gt;Weird Worlds: Return To Infinite Space&lt;/a&gt; site for more information about the game itself, which I know I'll be buying shortly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112922306725899214?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://shrapnelgames.com/News/pr_digitaleel_02.htm' title='Weird Worlds: Return To Infinite Space Is Golden'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112922306725899214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112922306725899214' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112922306725899214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112922306725899214'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/10/weird-worlds-return-to-infinite-space.html' title='Weird Worlds: Return To Infinite Space Is Golden'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112908853542583585</id><published>2005-10-11T23:42:00.000-04:00</published><updated>2005-10-11T23:44:02.806-04:00</updated><title type='text'>Epic: Middle States released for Independence War II</title><content type='html'>A new total conversion is available for Independence War II: The Edge of Chaos. Called &lt;a href="http://www.i-war2.com/epic/default.asp?nc=1145&amp;id=43"&gt;Epic: Middle States&lt;/a&gt;, this new mod has several features including:&lt;ul&gt;&lt;li&gt;A new star cluster with well developed background The Middle States.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Economic simulation and new occupation of Merchant Trader.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Reputation adjusted by player actions such as Piracy.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Governments protect innocent shipping and actively pursue pirates.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Pirates haunt Lagrange points and prey on merchant shipping.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Head over to the official &lt;a href="http://www.i-war2.com/epic/default.asp?nc=1145&amp;amp;id=43"&gt;Epic: Middle States&lt;/a&gt; page for files and installation instructions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112908853542583585?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.i-war2.com/' title='Epic: Middle States released for Independence War II'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112908853542583585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112908853542583585' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112908853542583585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112908853542583585'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/10/epic-middle-states-released-for.html' title='Epic: Middle States released for Independence War II'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112861261161564043</id><published>2005-10-06T11:28:00.000-04:00</published><updated>2005-10-06T11:30:11.616-04:00</updated><title type='text'>Word Verification On</title><content type='html'>A quick administrative note:  word verification has been switched on to prevent comment spamming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112861261161564043?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112861261161564043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112861261161564043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112861261161564043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112861261161564043'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/10/word-verification-on.html' title='Word Verification On'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112809906097027525</id><published>2005-09-30T12:51:00.000-04:00</published><updated>2005-09-30T12:52:21.556-04:00</updated><title type='text'>X3: Reunion Interview Over at Gamecloud</title><content type='html'>&lt;a href="http://www.gamecloud.com/article.php?article_id=1693"&gt;Gamecloud&lt;/a&gt; has an interview with Egosoft's Greg Kingston regarding their upcoming space sim, X3: Reunion. Here's a clip:&lt;blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Gamecloud&lt;/span&gt; - What can you tell us about the game's graphical features?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Greg Kingston&lt;/span&gt; - The graphics are amazing. The new DX9 engine boasts by far the best visuals of any space game either on or planned for the market. Extensive use of pixel shaders combined with complex ship models and low orbit sectors makes for an unparalleled experience. The first time you start the game and look at the view, it is easy to get vertigo! The game has look stunning to grab the attention of new players but once immersed into the game it is easy to take the quality for granted. Every now and then during testing, I simply have to stop and look at a station or a ship, and just think “wow”.&lt;/blockquote&gt;Head over to &lt;a href="http://www.gamecloud.com/article.php?article_id=1693"&gt;Gamecloud&lt;/a&gt; for the entire interview.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112809906097027525?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamecloud.com/article.php?article_id=1693' title='X3: Reunion Interview Over at Gamecloud'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112809906097027525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112809906097027525' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112809906097027525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112809906097027525'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/x3-reunion-interview-over-at-gamecloud.html' title='X3: Reunion Interview Over at Gamecloud'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112792185402838349</id><published>2005-09-28T11:36:00.000-04:00</published><updated>2005-09-28T11:37:34.036-04:00</updated><title type='text'>Darkstar One Webite Launched</title><content type='html'>Ascaron Entertainment has released a press release in which they've announced the launch of the &lt;a href="http://www.darkstar-one.com/"&gt;Darkstar One website&lt;/a&gt;, which has quite a bit of information on the game. Here's a clip from the press release:&lt;blockquote&gt;Fans of science fiction and gripping space action should fly over to www.darkstar-one.com for a plethora of Darkstar One material, including information about the races, ships and planets, as well as background details and game features surrounding the Darkstar One universe.&lt;/blockquote&gt;You can head over to the official &lt;a href="http://www.darkstar-one.com/"&gt;Darkstar One website&lt;/a&gt; for more information.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112792185402838349?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.darkstar-one.com/' title='Darkstar One Webite Launched'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112792185402838349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112792185402838349' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112792185402838349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112792185402838349'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/darkstar-one-webite-launched.html' title='Darkstar One Webite Launched'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112771553836660307</id><published>2005-09-26T02:18:00.000-04:00</published><updated>2005-09-26T02:22:26.543-04:00</updated><title type='text'>Wing Commander 15 Year Anniversary</title><content type='html'>Chris from the &lt;a href="http://www.wcnews.com/"&gt;Wing Commander CIC&lt;/a&gt; wrote in and told us about a news piece they have regarding the 15th anniversary of the release of the first Wing Commander title on September 26th, 1990, and how far the series has come since the release so long ago. Here's a clip:&lt;blockquote&gt;In the fifteen years since that day, the Wing Commander saga set the high bar for quality in computer and video gaming. If your favorite video game today goes out of its way to make you feel like a participant instead of an observer, it is because of what Wing Commander did to gaming. If your computer plays sounds on a Soundblaster, reads games from a CD-ROM drive or makes use of 3d accelerated graphics, it is because Wing Commander pushed the envelope and made these things the standard.&lt;/blockquote&gt;You can read then entire retrospective over at &lt;a href="http://www.wcnews.com/news/shownews.php?id=2175"&gt;Wing Commander CIC&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112771553836660307?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wcnews.com/' title='Wing Commander 15 Year Anniversary'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112771553836660307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112771553836660307' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112771553836660307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112771553836660307'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/wing-commander-15-year-anniversary.html' title='Wing Commander 15 Year Anniversary'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112757604182447861</id><published>2005-09-24T11:31:00.000-04:00</published><updated>2005-09-24T11:34:01.826-04:00</updated><title type='text'>X3: Reunion Q&amp;A at Gamespy</title><content type='html'>&lt;a href="http://pc.gamespy.com/pc/x3-reunion/653533p1.html"&gt;Gamespy&lt;/a&gt; has an interview with Egosoft's Greg Kingston regarding their upcoming space sim, X3: Reunion. Here's my favorite clip:&lt;blockquote&gt;&lt;strong&gt;GameSpy:&lt;/strong&gt; X2 was kind of an intimidating game with a steep learning curve. How are you making this game friendlier for new players who may not be familiar with the game's conventions?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Greg Kingston:&lt;/strong&gt; We have drastically changed the interface. Rather than being primarily keyboard driven, it is now mouse-driven and as a result is far easier and quicker to navigate. All controls are now fully re-mappable and the new game engine allows for far greater detail on the menu screens. The new physics in the flight model also makes controlling your ship far more fun, and a variety of newly scripted business tools make managing your empire much easier -- and veteran players will find the economy much-changed from X2. We've also introduced some helpful elements into the game that not only bring the universe more to life, but also offer assistance and hints along the way. &lt;/blockquote&gt;You can read the entire three-page interview by heading over to &lt;a href="http://pc.gamespy.com/pc/x3-reunion/653533p1.html"&gt;Gamespy&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112757604182447861?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://pc.gamespy.com/pc/x3-reunion/653533p1.html' title='X3: Reunion Q&amp;A at Gamespy'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112757604182447861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112757604182447861' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112757604182447861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112757604182447861'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/x3-reunion-qa-at-gamespy.html' title='X3: Reunion Q&amp;A at Gamespy'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112757570734268229</id><published>2005-09-24T11:25:00.000-04:00</published><updated>2005-09-24T11:28:27.820-04:00</updated><title type='text'>Evochron Alliance Released</title><content type='html'>Less than one week after it was originally announced, &lt;a href="http://starwraith3dgames.home.att.net/go.htm"&gt;StarWraith 3D Games&lt;/a&gt; has released Evochron Alliance. The game/demo weighs in at 25 MB and is available on the &lt;a href="Evochron%20Alliance%20downloads%20page"&gt;Evochron Alliance downloads page&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112757570734268229?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://starfighter.home.att.net/evochronalliance/about.htm' title='Evochron Alliance Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112757570734268229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112757570734268229' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112757570734268229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112757570734268229'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/evochron-alliance-released.html' title='Evochron Alliance Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112750143269773230</id><published>2005-09-23T14:46:00.000-04:00</published><updated>2005-09-23T14:50:32.700-04:00</updated><title type='text'>GalCiv 2 Beta 3 Manual and Tech Tree Visual</title><content type='html'>The Galactic Civilizations 2 website has been &lt;a href="http://www.galciv2.com/Forums.aspx?ForumID=161&amp;AID=87348"&gt;updated&lt;/a&gt; with word that Apolyton Directory offers a new tech tree &lt;a href="http://apolyton.net/dir/index.php?id=4768&amp;t=reviews&amp;toprate=5.0000&amp;tophits=5463&amp;cat=333"&gt;screenshot&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In related news, the Beta 3 User Manual (screenshots plus info) can be &lt;a href="http://www.galciv2.com/Forums.aspx?ForumID=162&amp;AID=87351"&gt;viewed at the GalCiv2 forum&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112750143269773230?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112750143269773230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112750143269773230' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112750143269773230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112750143269773230'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/galciv-2-beta-3-manual-and-tech-tree.html' title='GalCiv 2 Beta 3 Manual and Tech Tree Visual'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112750105034557755</id><published>2005-09-23T14:40:00.000-04:00</published><updated>2005-09-23T14:44:10.346-04:00</updated><title type='text'>STO: Two Questions, Two Answers</title><content type='html'>STGU provides a translation of a very brief Q&amp;A (two questions regarding localization and the in-game economy) with Star Trek Online Executive Producer, Daron Stinnett.  If you'd prefer to read the French original, &lt;a href="http://www.startrek-mmog.net/"&gt;click over to StarTrekMMOG.net&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112750105034557755?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://dynamic.gamespy.com/~starmada/forum/showthread.php?t=7299' title='STO: Two Questions, Two Answers'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112750105034557755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112750105034557755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112750105034557755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112750105034557755'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/sto-two-questions-two-answers.html' title='STO: Two Questions, Two Answers'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112750052378717890</id><published>2005-09-23T14:34:00.000-04:00</published><updated>2005-09-23T14:35:23.786-04:00</updated><title type='text'>FreeAllegiance.org New Cadet Session A</title><content type='html'>FreeAllegiance.org has announced that they have begun a new eight-week Cadet Session for new Allegiance players.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112750052378717890?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freeallegiance.org/modules.php?name=News&amp;file=article&amp;sid=49' title='FreeAllegiance.org New Cadet Session A'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112750052378717890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112750052378717890' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112750052378717890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112750052378717890'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/freeallegianceorg-new-cadet-session.html' title='FreeAllegiance.org New Cadet Session A'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112750042715860213</id><published>2005-09-23T14:29:00.000-04:00</published><updated>2005-09-23T14:33:47.160-04:00</updated><title type='text'>EVE Vids and Interview</title><content type='html'>The official EVE site hosts a pair of recent EVE &lt;a href="http://myeve.eve-online.com/download/videos/"&gt;videos&lt;/a&gt; that include gameplay footage set to a soundtrack by JunkieXL.&lt;br /&gt;&lt;br /&gt;Also, Game Industry recently &lt;a href="http://www.gameindustry.com/interview/item.asp?id=39"&gt;chatted&lt;/a&gt; with CCP's Reynir Petursson, who chats about the Cold War expansion and the game's community.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112750042715860213?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112750042715860213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112750042715860213' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112750042715860213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112750042715860213'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/eve-vids-and-interview.html' title='EVE Vids and Interview'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112749988342676641</id><published>2005-09-23T14:21:00.000-04:00</published><updated>2005-09-23T14:24:43.433-04:00</updated><title type='text'>iMod v2.2 for MOO3</title><content type='html'>Laryllan sends word that iMod v2.2 for Master of Orion 3 is now available.  A description of the mod follows, which is lifted from the mod's site:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;iMOD is a modification for Master of Orion 3 to improve the multiplayer experience.&lt;br /&gt;&lt;br /&gt;It features new, less annoying graphics and sounds, readable fonts, new player colors and gameplay changes. The first goal of iMOD is to make it possible to win with every race without allowing any killer races or strategies. For that reason, all race picks have been rebalanced, as have governments; every race features hardcoded modifiers and one race-specific level zero technology. The weapon system was changed with more emphasis on beam weapons, many changes have been done to the AI to make it a threat, and much more...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The mod weighs in at 34.2MB and can be downloaded at the mod's site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112749988342676641?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://farcaster.net/imod/index_e.html' title='iMod v2.2 for MOO3'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112749988342676641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112749988342676641' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112749988342676641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112749988342676641'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/imod-v22-for-moo3.html' title='iMod v2.2 for MOO3'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112714988954773776</id><published>2005-09-19T13:11:00.000-04:00</published><updated>2005-09-19T13:11:55.133-04:00</updated><title type='text'>Darkstar One English Press Release</title><content type='html'>&lt;a href="http://www.gamesindustry.biz/press_release.php?aid=11610"&gt;GamesIndustry.biz&lt;/a&gt; has a press release outlining some details, in English, about Asceron's recently announced space sim, DarkStar One. Here's a clip from the announcement:&lt;blockquote&gt;DarkStar One delivers fast-paced action within a vast and authentic universe, spectacular graphics, freedom of choice, a gripping story and the power to save the federal galaxy from its nemesis!&lt;/blockquote&gt;Not much information right now, to be sure, but we'll bring you more as we get it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112714988954773776?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamesindustry.biz/press_release.php?aid=11610' title='Darkstar One English Press Release'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112714988954773776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112714988954773776' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112714988954773776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112714988954773776'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/darkstar-one-english-press-release.html' title='Darkstar One English Press Release'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112710382203153851</id><published>2005-09-19T00:19:00.000-04:00</published><updated>2005-09-19T00:23:42.036-04:00</updated><title type='text'>Evochron Alliance Announced</title><content type='html'>StarWraith 3D Games has announced &lt;a href="http://starfighter.home.att.net/evochronalliance/"&gt;Evochron Alliance&lt;/a&gt;, a sequel to their original space exploration and combat sim, Evochron. Some of the new features include a real-time ship yard, better graphics, the ability to create custom missions, and much more. Check out the official &lt;a href="http://starfighter.home.att.net/evochronalliance/"&gt;Evochron Alliance&lt;/a&gt; for a more extensive feature list, screenshots, and much more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112710382203153851?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://starfighter.home.att.net/evochronalliance/' title='Evochron Alliance Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112710382203153851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112710382203153851' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112710382203153851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112710382203153851'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/09/evochron-alliance-announced.html' title='Evochron Alliance Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112541657489396339</id><published>2005-08-30T11:39:00.000-04:00</published><updated>2005-08-30T11:42:54.900-04:00</updated><title type='text'>Starships Unlimited III Announced</title><content type='html'>&lt;a href="http://www.matrixgames.com/"&gt;Matrix Games&lt;/a&gt; has posted a press release stating that &lt;a href="http://www.apezone.com/"&gt;ApeZone&lt;/a&gt; has signed with them in order to publish Starships Unlimited III. Here's a clip from the press release:&lt;blockquote&gt;Starships Unlimited III will be familiar to fans of the original, but with significant improvements. For starters, exploration has been expanded to four ages of exploration rather than one, with planets revealing more of their secrets as your ability to explore them improves. The focus of exploration is now more peaceful and scientific and allows all races to eventually reach new technology ages through exploration and diligent research.&lt;/blockquote&gt;You can read more in the the &lt;a href="http://www.matrixgames.com/default.asp?URL=http://www.matrixgames.com/news/news.asp?nid=261"&gt;official press release&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112541657489396339?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.matrixgames.com/default.asp?URL=http://www.matrixgames.com/news/news.asp?nid=261' title='Starships Unlimited III Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112541657489396339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112541657489396339' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112541657489396339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112541657489396339'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/starships-unlimited-iii-announced.html' title='Starships Unlimited III Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112526171316111789</id><published>2005-08-28T16:41:00.000-04:00</published><updated>2005-08-28T16:42:00.056-04:00</updated><title type='text'>Axiomatic Released</title><content type='html'>&lt;a href="http://www.ten-ninjas.com/"&gt;Ten Ninjas&lt;/a&gt; have released their space combat game, Axiomatic. The game looks pretty cool, so check it out at &lt;a href="http://ten-ninjas.com/?q=lightshow"&gt;the official Axiomatic website&lt;/a&gt;. Once you check out the demo, the full version can be purchased for $15.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112526171316111789?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ten-ninjas.com/' title='Axiomatic Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112526171316111789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112526171316111789' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526171316111789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526171316111789'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/axiomatic-released.html' title='Axiomatic Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112526141757516102</id><published>2005-08-28T16:36:00.002-04:00</published><updated>2005-08-28T16:36:57.576-04:00</updated><title type='text'>X³: Reunion Games Convention Trailer Video Available</title><content type='html'>Egosoft has posted an update to the official &lt;a href="http://www.egosoft.com/community/news_en.php"&gt;X3: Reunion&lt;/a&gt; site stating that the trailer shown at the Games Convention is now available for download, and you can get it in their &lt;a href="http://www.egosoft.com/download/x3/videos_en.php"&gt;downloads section.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112526141757516102?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.egosoft.com/community/news_en.php' title='X³: Reunion Games Convention Trailer Video Available'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112526141757516102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112526141757516102' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526141757516102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526141757516102'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/x-reunion-games-convention-trailer.html' title='X³: Reunion Games Convention Trailer Video Available'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112526139925840441</id><published>2005-08-28T16:36:00.001-04:00</published><updated>2005-08-28T16:36:39.260-04:00</updated><title type='text'>Invasion of Cardassia 3.0 Announced</title><content type='html'>Hot on the heels of the release of &lt;a href="http://webhome.idirect.com/%7Etomyee/ioc2.htm"&gt;Invasion of Cardassia 2.1&lt;/a&gt;, the author has announced that Invasion of Cardassia 3.0 has been announced and will be available sometime in 2006. Using the next version of Bruno R. Marcos' game engine will allow ships to behave accurately, as well as many other enhancements. We'll keep you posted as to further developments.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112526139925840441?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://webhome.idirect.com/~tomyee/' title='Invasion of Cardassia 3.0 Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112526139925840441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112526139925840441' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526139925840441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526139925840441'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/invasion-of-cardassia-30-announced.html' title='Invasion of Cardassia 3.0 Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112526137552359851</id><published>2005-08-28T16:36:00.000-04:00</published><updated>2005-08-28T16:36:15.523-04:00</updated><title type='text'>Babylon Project Tracker Shutting Down</title><content type='html'>News from the &lt;a href="http://www.tbp-bt.com/"&gt;Babylon Project Tracker&lt;/a&gt; states that the site will shut down sometime in October or November. There will be replacement torrents for the files they're currently hosting, but it's unknown at the time whether there will be a replacement. We're sorry to see them go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112526137552359851?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.tbp-bt.com' title='Babylon Project Tracker Shutting Down'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112526137552359851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112526137552359851' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526137552359851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526137552359851'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/babylon-project-tracker-shutting-down.html' title='Babylon Project Tracker Shutting Down'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112526132195483455</id><published>2005-08-28T16:34:00.000-04:00</published><updated>2005-08-28T16:35:21.963-04:00</updated><title type='text'>For the People, By The People: Sunday</title><content type='html'>Hey there, folks, didn't find much in the way of new or interesting stuff. People must be on summer vacations. Anyway, here's this week's batch of stuff. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Freelancer:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lancersreactor.com/t/"&gt;Lancers Reactor&lt;/a&gt; has its usual bevy of updates, including the &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1889"&gt;Close Encounters in Sirius version 3.1&lt;/a&gt; mod, a new &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1888"&gt;Freelancer Windows Theme&lt;/a&gt;, the &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1883"&gt;Evil Empire Revolution&lt;/a&gt; mod, a &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1870"&gt;Randomizing Compilator&lt;/a&gt; utility, the &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1871"&gt;Freelancer Mk II&lt;/a&gt; mod, an update to the &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1873"&gt;Crossfire Open Singleplayer Addon&lt;/a&gt;, and much more.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Freespace 2:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Over on the &lt;a href="http://dynamic.gamespy.com/%7Efreespace/hlp/"&gt;Hard Light&lt;/a&gt; forums, news that The Ferrier Project has a new shot of a &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;threadid=34670"&gt;TFB Paladin&lt;/a&gt; battleship, and it looks VERY impressive. Check out the shots in this &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;amp;threadid=34670"&gt;forum thread&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Starflight III:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.starflightcentral.com/"&gt;Starflight III&lt;/a&gt; home page has been updated with a rather large status update and a call for more coders to help with the project. You can read about it on their &lt;a href="http://www.starflightcentral.com/news.htm"&gt;news page&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Trek: Armada II&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://armada2.filefront.com/"&gt;Armada 2 Files&lt;/a&gt; has a plethora of files for Armada II, including the &lt;a href="http://armada2.filefront.com/file/Springfield_Class;46572"&gt;Springfield Class&lt;/a&gt; starship, the &lt;a href="http://armada2.filefront.com/file/The_Dominion_Full_Race;46392"&gt;Dominion Full Race&lt;/a&gt; mod, &lt;a href="http://armada2.filefront.com/file/Mapmans_Magnificant_Map_Pack;46543"&gt;Mapman's Magnificant Map Pack&lt;/a&gt;, and much more.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Trek: Bridge Commander:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bridgecommander.filefront.com/"&gt;Bridge Commander Files&lt;/a&gt; has the usual ton of updates, including the &lt;a href="http://bridgecommander.filefront.com/file/USS_Jupiter;46407"&gt;USS Jupiter&lt;/a&gt;, the &lt;a href="http://bridgecommander.filefront.com/file/USS_Victorius;46129"&gt;USS Victorius&lt;/a&gt;, the &lt;a href="http://bridgecommander.filefront.com/file/ISS_Garth;46517"&gt;I.S.S. Garth&lt;/a&gt;, an &lt;a href="http://bridgecommander.filefront.com/file/Assimilated_New_Orleans;46401"&gt;Assimilated New Orleans&lt;/a&gt;, the &lt;a href="http://bridgecommander.filefront.com/file/USS_Commendant;46111"&gt;USS Commendant&lt;/a&gt;, and much more.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Trek: Klingon Academy:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Prolific modder Moogle has released many more mods over on &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/index.php?"&gt;KlingonAcademy.com&lt;/a&gt;, including the &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31571"&gt;Tholian Hematite Class Heavy Battleship&lt;/a&gt;, the &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31558"&gt;TMP Romulan Star Base, and Freighter&lt;/a&gt;, the &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31556"&gt;Romulan Wicked Claw Class Destroyer Escort and Wing of Light Medical Frigate&lt;/a&gt;, the &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31553"&gt;Tholian Star Base&lt;/a&gt;, and the &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31545"&gt;Tholian Granite Class Super Freighter&lt;/a&gt;. User Kt'Hyla has also released the Enterprise-K model on &lt;a href="http://dhost.info/phoenix/phoenix.htm"&gt;his own website&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Trek: Starfleet Command 3:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://starfleetcommand3.filefront.com/"&gt;Starfleet Command III files&lt;/a&gt; has a ton of new stuff for SFC3, including the &lt;a href="http://starfleetcommand3.filefront.com/file/Near_Distant_Future_Music_Addon;46538"&gt;Near Distant Future Music Add-on&lt;/a&gt;, an &lt;a href="http://starfleetcommand3.filefront.com/file/XWing_Pack;46489"&gt;X-Wing Pack&lt;/a&gt;, the &lt;a href="http://starfleetcommand3.filefront.com/file/Generations_At_War;46403"&gt;Generations At War&lt;/a&gt; mod, an &lt;a href="http://starfleetcommand3.filefront.com/file/Andromedan_Ship_Pack;46183"&gt;Andromedan Ship Pack&lt;/a&gt;, and much more.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Vendetta Online:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The official &lt;a href="http://www.vendetta-online.com/h/news.html"&gt;Vendetta Online&lt;/a&gt; site has some news that jumps are now a little easier to accomplish, along with some other tidbits.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Wing Commander:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;For those of us with the Wing Commander IV DVD, news that the patch to allow the game to run on modern DVDs has been updated, and you can read about it at the &lt;a href="http://www.wcnews.com/news/showupdate.php?id=6536"&gt;Wing Commander CIC&lt;/a&gt;. There's also updates for the two WC Nexus mods, &lt;a href="http://www.wcnews.com/fanprojects/showproject.php?wc2634"&gt;Wing Commander 2634&lt;/a&gt; and &lt;a href="http://www.wcnews.com/fanprojects/showproject.php?wctactics"&gt;WC Tactics&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;X-Wing Alliance&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.xwaupgrade.com/"&gt;X-Wing Alliance Upgrade&lt;/a&gt; has been updated with a new escape pod available to be downloaded.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112526132195483455?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112526132195483455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112526132195483455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526132195483455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112526132195483455'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/for-people-by-people-sunday_28.html' title='For the People, By The People: Sunday'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112494109635674407</id><published>2005-08-24T23:36:00.000-04:00</published><updated>2005-08-24T23:38:16.363-04:00</updated><title type='text'>Darkstar One Announced</title><content type='html'>Saw on &lt;a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&amp;amp;threadid=59683"&gt;Blues News&lt;/a&gt; that &lt;a href="http://www.ascaron.com/d/news/index.html"&gt;Asceron &lt;/a&gt;has announced a new space combat game called Darkstar One. The website, however, is in German, and details are fairly sketchy right now, but you can see some screenshots over on &lt;a href="http://www.3dgamers.com/screenshots/games/darkstarone/"&gt;3D Gamers&lt;/a&gt;. We'll bring you more as we get it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112494109635674407?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ascaron.com/d/news/index.html' title='Darkstar One Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112494109635674407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112494109635674407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112494109635674407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112494109635674407'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/darkstar-one-announced.html' title='Darkstar One Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112472462170541649</id><published>2005-08-22T11:28:00.000-04:00</published><updated>2005-08-22T11:30:21.706-04:00</updated><title type='text'>X3 Footage</title><content type='html'>The official &lt;a href="http://www.egosoft.com/news/current_en.php"&gt;X site&lt;/a&gt; has word that German gaming site, JustGamers, has posted a two-minute video that features footage from X3, along with commentary (white noise for non-German speakers) from Bernd Lehahn.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112472462170541649?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.justgamers.de/?page=files&amp;file_id=30338' title='X3 Footage'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112472462170541649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112472462170541649' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472462170541649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472462170541649'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/x3-footage.html' title='X3 Footage'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112472405587356583</id><published>2005-08-22T11:17:00.000-04:00</published><updated>2005-08-22T11:20:55.873-04:00</updated><title type='text'>B5 Starship Commander Updates</title><content type='html'>The B5SC site discloses that an initial alpha offering of the strategy title should be available in late September.  Also, the devlog serves up details on a number of features that have recently been added to the work-in-progress.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112472405587356583?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.b5sc.com/devlog.htm' title='B5 Starship Commander Updates'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112472405587356583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112472405587356583' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472405587356583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472405587356583'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/b5-starship-commander-updates.html' title='B5 Starship Commander Updates'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112472358009711370</id><published>2005-08-22T11:10:00.000-04:00</published><updated>2005-08-22T11:13:00.103-04:00</updated><title type='text'>Gal Civ 2 Dev Bloggage: Beta 3, UI, Graphics</title><content type='html'>Cari talks Galactic Civilizations 2 Beta 3, UI, and technical graphics details in a recent blog entry.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112472358009711370?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.galciv2.com/Forums.aspx?AID=84072' title='Gal Civ 2 Dev Bloggage: Beta 3, UI, Graphics'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112472358009711370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112472358009711370' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472358009711370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472358009711370'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/gal-civ-2-dev-bloggage-beta-3-ui.html' title='Gal Civ 2 Dev Bloggage: Beta 3, UI, Graphics'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112472223869781943</id><published>2005-08-22T10:47:00.000-04:00</published><updated>2005-08-22T10:50:38.696-04:00</updated><title type='text'>Vendetta Online Fixes</title><content type='html'>Vendetta Online has experienced a recent update, which addresses a few bugs, alters the XP system for newbie players, and changes wormhole and sector jumping rules.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112472223869781943?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.vendetta-online.com/h/news.html' title='Vendetta Online Fixes'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112472223869781943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112472223869781943' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472223869781943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472223869781943'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/vendetta-online-fixes.html' title='Vendetta Online Fixes'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112472172021618080</id><published>2005-08-22T10:37:00.000-04:00</published><updated>2005-08-22T10:42:00.223-04:00</updated><title type='text'>EON Mag Preview (EVE)</title><content type='html'>Thanks to &lt;a href="http://www.eve-i.com/"&gt;EVE-I&lt;/a&gt; for pointing out that CCP has posted a preview of the first issue of EON, a magazine devoted to EVE Online.  The first issue will ship on October 1, and future issues will be released on a quarterly basis.  A sneak peek of articles and the zine can be &lt;a href="http://www.eve-online.com/eon/"&gt;viewed at the EVE site&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112472172021618080?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.eve-online.com/eon/' title='EON Mag Preview (EVE)'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112472172021618080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112472172021618080' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472172021618080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112472172021618080'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/eon-mag-preview-eve.html' title='EON Mag Preview (EVE)'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112464745664694769</id><published>2005-08-21T14:03:00.000-04:00</published><updated>2005-08-21T14:04:16.646-04:00</updated><title type='text'>Freespace: A New Age Update</title><content type='html'>A new version of Freespace: A New Age, has been released. This Freespace mod for Homeworld 2 is looking very impressive indeed, and you can download the latest version and see screenshots &lt;a href="http://freespacenewage.proboards36.com/index.cgi?board=newsthread&amp;action=display&amp;amp;thread=1100240551"&gt;on this forum thread&lt;/a&gt; from the official site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112464745664694769?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://freespacenewage.proboards36.com/index.cgi?board=newsthread&amp;action=display&amp;thread=1100240551' title='Freespace: A New Age Update'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112464745664694769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112464745664694769' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112464745664694769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112464745664694769'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/freespace-new-age-update.html' title='Freespace: A New Age Update'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112464706939550832</id><published>2005-08-21T13:57:00.000-04:00</published><updated>2005-08-21T13:57:49.403-04:00</updated><title type='text'>Trials of Obi-Wan Announced</title><content type='html'>According to the &lt;a href="http://swvault.ign.com/"&gt;Star Wars Galaxies Vault&lt;/a&gt;, a new expansion has been announced for Star Wars Galaxies. Titled "Trials of Obi-Wan," the new expansion will have content from Mustafar inspired by Revenge of the Sith. Here's a clip:&lt;blockquote&gt;Trials of Obi-Wan allows players to better understand the meaning of these final words spoken by Luke Skywalker’s mentor, as they embark upon missions delivered directly from the spirit of the revered Jedi Master himself. From the very shores of molten lava where he defeated Anakin Skywalker, Obi-Wan guides players on quests that span the planet Mustafar – some of which might even convert devotees of the dark side over to a more virtuous path. This expansion features many new high-level quest rewards, including the ability to find a fiery red crystal found only on the volcanic planet that creates a lava-like lightsaber for the lucky owner. Players who fulfill all of Obi-Wan’s directives will also receive a rich reward.&lt;/blockquote&gt;You can read the entire release by heading over to the &lt;a href="http://swvault.ign.com/fullstory.php?id=10257"&gt;Star Wars Galaxies Vault&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112464706939550832?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://swvault.ign.com/fullstory.php?id=10257' title='Trials of Obi-Wan Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112464706939550832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112464706939550832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112464706939550832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112464706939550832'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/trials-of-obi-wan-announced.html' title='Trials of Obi-Wan Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112353162590261610</id><published>2005-08-08T16:06:00.000-04:00</published><updated>2005-08-08T16:07:05.910-04:00</updated><title type='text'>X3: Reunion Q&amp;A at Gamebiz</title><content type='html'>Over on &lt;a href="http://www.gamebiz.com.au/"&gt;Gamebiz&lt;/a&gt; there's a four-page interview with Egosoft's Greg Kingston regarding &lt;a href="http://www.egosoft.com/games/x3/info_en.php"&gt;X3: The Reunion&lt;/a&gt;. Here's a clip:&lt;blockquote&gt;GameBiz: In terms of playable races, should we look forward to new races? Do the races react a little differently to each other and the player as well?&lt;br /&gt;&lt;br /&gt;Greg: The player will be able to gain more options on how to play the game as he or she progresses. More exciting is how the races react to one another – we have brought life to some of the fiction behind race conflicts in previous games and the player certainly cannot take everything for granted anymore nor expect everything to be quite as predictable…&lt;/blockquote&gt;You can check out the entire interview by &lt;a href="http://www.gamebiz.com.au/features.php?action=display&amp;amp;id=133"&gt;heading over to Gamebiz&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112353162590261610?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamebiz.com.au/features.php?action=display&amp;id=133' title='X3: Reunion Q&amp;A at Gamebiz'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112353162590261610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112353162590261610' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112353162590261610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112353162590261610'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/x3-reunion-qa-at-gamebiz.html' title='X3: Reunion Q&amp;A at Gamebiz'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112344683278390064</id><published>2005-08-07T16:33:00.000-04:00</published><updated>2005-08-07T16:33:52.790-04:00</updated><title type='text'>For the People, By The People: Sunday</title><content type='html'>Sorry about the delay, folks. RL (Real Life) can get too busy at times. Anyway, here's some of the latest stuff floating around the Internet.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Allegiance:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.freeallegiance.org/"&gt;FreeAllegiance.org&lt;/a&gt; has word that Allegiance Wars 4 will begin in a month or two, with custom maps, factions, and teams, all in a persistent universe.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Babylon 5: I Found Her&lt;/strong&gt;:&lt;br /&gt;&lt;br /&gt;The official &lt;a href="http://ifh.firstones.com/"&gt;Babylon 5: I Found Her&lt;/a&gt; website has a few updates. First, they're looking for voice actors for the next release of IFH (you can upload your clips &lt;a href="http://ifh.babylonfive.ru/voicecasting"&gt;here&lt;/a&gt;). They also have a new FAQ as well as a history of the project in screenshots.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Freelancer:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lancersreactor.com/t/"&gt;Lancers Reactor&lt;/a&gt; has seen many new updates, some of which include a &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1825"&gt;Commodity Randomizer&lt;/a&gt; (which I am DYING to try), a &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1846"&gt;Server Police Patrol&lt;/a&gt; ship, a new version of the popular &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1845"&gt;Asgard Mod&lt;/a&gt;, an update to the &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1844"&gt;88 Flak: Mythic Drive&lt;/a&gt;, a &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1842"&gt;Ship Variant&lt;/a&gt; mod that adds many ships to the game, an update to the &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1838"&gt;Discovery MOD&lt;/a&gt;, and quite a bit more. There's also a new MOD School in the works by The Righteous Angels, and you can &lt;a href="http://raflce.proboards49.com/index.cgi"&gt;sign up here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Freespace:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dynamic.gamespy.com/%7Efreespace/hlp/"&gt;Hard Light Productions&lt;/a&gt; has word that the long-awaited Transcend campaign has been released, and you can download it at &lt;a href="http://www.game-warden.com/transcend/news.html"&gt;the official Transcend website&lt;/a&gt;. Some other new campaigns include the &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;threadid=29593"&gt;Derelict&lt;/a&gt; campaign and the &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;amp;threadid=19306"&gt;Homesick&lt;/a&gt; campaign. Several new mods include a new &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;threadid=34390"&gt;Archangel Mod&lt;/a&gt;, the &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;amp;threadid=34137"&gt;GTSC Plato&lt;/a&gt;, &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;threadid=32109"&gt;a new starfield&lt;/a&gt;. The &lt;a href="http://www.tbp-bt.com/"&gt;Babylon 5 Project&lt;/a&gt; has some new releases, including &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;amp;threadid=33819"&gt;Base 3.2 and Raider Wars 2.0&lt;/a&gt;. There's also a new &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;threadid=34303"&gt;Survivor&lt;/a&gt; campaign as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Hardwar:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;A fan-based &lt;a href="http://zedo.suddenlaunch3.com/index.cgi?board=Hardwar2&amp;amp;action=display&amp;num=1123186934"&gt;Hardwar 3000&lt;/a&gt; project has recently been announced, the new game taking place long after the original Hardwar. A new version of the &lt;a href="http://zedo.suddenlaunch3.com/index.cgi?board=HardwarE&amp;amp;action=display&amp;num=1116851441"&gt;UIM Enhanced&lt;/a&gt; package has been released, which adds support activating hangars.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Homeworld 2&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://warlords.swrebellion.com/"&gt;Warlords&lt;/a&gt; site, which is Star Wars mod for Homeworld 2, has been updated with new of an upcoming &lt;a href="http://warlords.swrebellion.com/newsblog/?postid=41"&gt;Clonewars 0.91&lt;/a&gt; update for the mod.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Independence War 1/2:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.i-war2.com/"&gt;Independence War II - Edge of Chaos&lt;/a&gt; has seen an update with a &lt;a href="http://www.i-war2.com/downloads_6.htm"&gt;complete savegame package&lt;/a&gt; for those feeling frustrated with the game. A new article on the original Independence War game has also been created over on &lt;a href="http://en.wikipedia.org/wiki/I-War_%28Independence_War%29"&gt;Wikipedia&lt;/a&gt;. Finally, an impressivw graphical presentation of &lt;a href="http://www.ravensky.org/momaw/gallery/spetrel.htm"&gt;The Storm Petrel&lt;/a&gt; from Independence War 2 has been created.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Jumpgate:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Some updates to several popular tools. Zeshin's &lt;a href="http://www.octavianvanguard.net/jumpgate/JGShipCreator1.8.3.zip"&gt;JGShipCreator&lt;/a&gt;, which lets you tweak custom ship layouts outside of the game, and Slopey's popular &lt;a href="http://www.slopey.com/"&gt;JGWebTracker&lt;/a&gt;, which lets you track prices and commodities, have both been updated.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Trek: Armada 2:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There's a ton of new files over at &lt;a href="http://armada2.filefront.com/"&gt;Armada 2 Files&lt;/a&gt;, including the &lt;a href="http://armada2.filefront.com/file/Double_Shipyard_Haven;45725"&gt;Double Shipyard Haven&lt;/a&gt; map, the &lt;a href="http://armada2.filefront.com/file/Freedom_Class_Distroyer;45623"&gt;Freedom Class Distroyer&lt;/a&gt;, the &lt;a href="http://armada2.filefront.com/file/Nelson_Class_Starship;45622"&gt;Nelson Class Starship&lt;/a&gt;, the &lt;a href="http://armada2.filefront.com/file/NXDefiant;45521"&gt;NX-Defiant&lt;/a&gt;, the &lt;a href="http://armada2.filefront.com/file/Species_8472_Juggernaut_Command_Battleship;45517"&gt;Species 8472 Juggernaut Command Battleship&lt;/a&gt;, the &lt;a href="http://armada2.filefront.com/file/USS_Lightbringer;45513"&gt;USS Lightbringer&lt;/a&gt;, and a new set of &lt;a href="http://armada2.filefront.com/file/Armada_I_Federation_Campaigns_for_Armada_II;45508"&gt;Armada I Federation Campaigns for Armada II&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Trek: Bridge Commander:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bridgecommander.filefront.com/"&gt;Bridge Commander Files&lt;/a&gt; has seen several new files added to its roster, including the &lt;a href="http://bridgecommander.filefront.com/file/Alexander_Class;45583"&gt;Alexander Class starship&lt;/a&gt;, a &lt;a href="http://bridgecommander.filefront.com/file/Assimilated_Sovereign;45586"&gt;Borg-Assimilated Sovereign starship&lt;/a&gt;, a &lt;a href="http://bridgecommander.filefront.com/file/Heavy_Photon_Torpedo;45588"&gt;heavy photon torpedo&lt;/a&gt;, a &lt;a href="http://bridgecommander.filefront.com/file/Quantum_Torp;45593"&gt;quantum torpedo mod&lt;/a&gt;, and a new &lt;a href="http://bridgecommander.filefront.com/file/Galaxy_Pack;45323"&gt;Galaxy pack&lt;/a&gt; which includes three Galaxy class ships. Also, an update on the &lt;a href="http://dynamic.gamespy.com/%7Estarmada/forum/showthread.php?t=7068"&gt;status of Bridge Commander 2&lt;/a&gt;, or BC2, has been made at the Star Trek Gaming Universe.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Trek: Klingon Academy:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Plenty of activity going on at &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/"&gt;the KlingonAcademy.com forums&lt;/a&gt;. A &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31460"&gt;Miranda Class starship&lt;/a&gt;, an &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31457"&gt;Avenger Class starship&lt;/a&gt;, a &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31427"&gt;Tholian Malachite Class Corvette&lt;/a&gt;, a &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31428"&gt;Federation Meru Class Deuterium Tanker&lt;/a&gt;, a &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31370"&gt;Federation Yorktown Class Gunship&lt;/a&gt;, a &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31389"&gt;Tholian Diamond Class Heavy Cruiser&lt;/a&gt; and a &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31418"&gt;Tholian Balsa Class Fighter&lt;/a&gt; have been released  by one author, Moogle, for download. There's also a new &lt;a href="http://dynamic.gamespy.com/%7Eklingonacademy/forum/showthread.php?t=31391"&gt;Romulan Corvette&lt;/a&gt; available as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Wars Galaxies:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Both &lt;a href="http://swvault.ign.com/"&gt;SWG Vault&lt;/a&gt; and &lt;a href="http://swg.warcry.com/"&gt;SWG Warcry&lt;/a&gt; have news of a hotfix that has quite a few little fixes for the game that has been posted today, August 7th.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Wing Commander:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The latest update from the &lt;a href="http://standoff.solsector.net/"&gt;Wing Commander: Standoff&lt;/a&gt; page tells us that Episode 2 is nearly completed.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The X Universe:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Over on the Egosoft site, they've released the X2 All In One Bonus Package Version 1.04 which includes 12 mods. You can get it from their &lt;a href="http://www.egosoft.com/download/x2/bonus_en.php"&gt;Bonus Materials&lt;/a&gt; download page. Egosoft has also released some new screenshots for X3: Reunion in their &lt;a href="http://www.egosoft.com/games/x3/screenshots_en.php"&gt;screenshots gallery&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112344683278390064?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112344683278390064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112344683278390064' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112344683278390064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112344683278390064'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/for-people-by-people-sunday.html' title='For the People, By The People: Sunday'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112344676931305951</id><published>2005-08-07T16:32:00.001-04:00</published><updated>2005-08-07T16:32:49.313-04:00</updated><title type='text'>Evochron 2.228 Released</title><content type='html'>The official &lt;a href="http://starfighter.home.att.net/evochron/news.htm"&gt;Evochron&lt;/a&gt; site was updated recently with a new version of the game, 2.228. This version includes several bug fixes, a dedicated multiplayer server mode, and improvements to radar tracking. You can get the latest version of the game from the site's &lt;a href="http://starfighter.home.att.net/evochron/downloads.htm"&gt;downloads section&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112344676931305951?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://starfighter.home.att.net/evochron/news.htm' title='Evochron 2.228 Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112344676931305951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112344676931305951' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112344676931305951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112344676931305951'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/evochron-2228-released.html' title='Evochron 2.228 Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112344674289701949</id><published>2005-08-07T16:32:00.000-04:00</published><updated>2005-08-07T16:32:22.896-04:00</updated><title type='text'>Neutral Zone Commercial Product Named</title><content type='html'>Cateia Games have finally named their upcoming independent project, which will be known as &lt;a href="http://tnz2.cateia.com/"&gt;Crimeya: Imperial Wars&lt;/a&gt;. The official Neutral Zone 2 project has been shut down, and will turn into a mod for the new commercial game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112344674289701949?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tnz2.cateia.com/' title='Neutral Zone Commercial Product Named'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112344674289701949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112344674289701949' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112344674289701949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112344674289701949'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/neutral-zone-commercial-product-named.html' title='Neutral Zone Commercial Product Named'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112344671674142388</id><published>2005-08-07T16:31:00.000-04:00</published><updated>2005-08-07T18:01:36.493-04:00</updated><title type='text'>Flight Commander 1.2 Test Released</title><content type='html'>The 1.2 Test version of &lt;a href="http://flightcommander.solsector.net/"&gt;Flight Commander&lt;/a&gt;, an independent Wing Commander title, has been released, has been released, with improved explosions, angular acceleration, customizable hud icons and colors, and much more. You can download the 38 MB file from the &lt;a href="http://www.wcnews.com/news/shownews.php?id=2121"&gt;Wing Commander CIC&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112344671674142388?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://flightcommander.solsector.net/' title='Flight Commander 1.2 Test Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112344671674142388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112344671674142388' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112344671674142388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112344671674142388'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/flight-commander-12-test-released.html' title='Flight Commander 1.2 Test Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112334884325295145</id><published>2005-08-06T13:14:00.000-04:00</published><updated>2005-08-06T13:22:11.560-04:00</updated><title type='text'>Starshatter: The Gathering Storm Screenshots Released</title><content type='html'>John DiCamillo &lt;a href="http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D917910%26mpage%3D1%26key%3D%26%23917910"&gt;posted a thread on the official Starshatter forum&lt;/a&gt; saying he's put up some new screenshots of Starshatter: The Gathering Storm. Right now we're still unsure whether Starshatter: The Gathering Storm is an expansion or a sequel, but here's a couple of the screenshots to pique your interest:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.starshatter.com/a03.htm"&gt;&lt;img src="http://www.starshatter.com/shots/a03a.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a href="http://www.starshatter.com/a04.htm"&gt;&lt;img src="http://www.starshatter.com/shots/a04a.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;You can see the rest of the screenshots at &lt;a href="http://www.starshatter.com/screenshots.htm"&gt;the official Starshatter website&lt;/a&gt;. We'll bring you more information as we get it ourselves.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112334884325295145?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.starshatter.com/screenshots.htm' title='Starshatter: The Gathering Storm Screenshots Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112334884325295145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112334884325295145' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112334884325295145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112334884325295145'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/08/starshatter-gathering-storm.html' title='Starshatter: The Gathering Storm Screenshots Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112223459465314947</id><published>2005-07-24T15:44:00.000-04:00</published><updated>2005-07-24T15:49:54.660-04:00</updated><title type='text'>Privateer Gemini Gold 1.0 Released</title><content type='html'>&lt;a href="http://www.priv.solsector.net/"&gt;Wing Commander: Privateer Gemini Gold&lt;/a&gt; has reached version 1.0, and is available for download on their &lt;a href="http://www.priv.solsector.net/files.htm"&gt;files page&lt;/a&gt;. Here's a clip from the latest news:&lt;br /&gt;&lt;blockquote&gt;After a successful Beta Test we are proud to announce the completion of Privateer Gemini Gold Version 1.0. Freely available for all operating Systems (Windows, OSX, Linux) and based on the Open Source Vegastike Engine you can experience the fun of the beloved classic Privateer once again with new graphics and real 3D spaceflight.&lt;/blockquote&gt;Be sure to get the 190 MB file from their &lt;a href="http://www.priv.solsector.net/files.htm"&gt;files page&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112223459465314947?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.priv.solsector.net/' title='Privateer Gemini Gold 1.0 Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112223459465314947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112223459465314947' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112223459465314947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112223459465314947'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/privateer-gemini-gold-10-released.html' title='Privateer Gemini Gold 1.0 Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112190407434777204</id><published>2005-07-20T19:41:00.000-04:00</published><updated>2005-07-20T20:01:14.363-04:00</updated><title type='text'>The Epic Culture Clash?</title><content type='html'>Sometimes the emails I receive are so interestingly-worded in a blindingly original style that I feel compelled to share the entire thing.  With no further ado, here's Silver Stiletto's heads up regarding Wing Commander Universe, which is currently in &lt;a href="http://sourceforge.net/project/showfiles.php?group_id=52085&amp;package_id=46125"&gt;Pre-alpha status&lt;/a&gt; as an add-on (see &lt;a href="http://sourceforge.net/project/shownotes.php?release_id=311902"&gt;release notes&lt;/a&gt;) to the &lt;a href="http://wcuniverse.sourceforge.net"&gt;Privateer Remake&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Wing Commander Privateer, the Han-Solo style space combat and piracy game has lingered in many gamers' hearts since its epic 1993 debut. The vaunted release of the open source, cross platform &lt;a href="http://wcuniverse.sourceforge.net"&gt;Privateer Remake 1.0&lt;/a&gt; has brought with it political upheaval in the world of game development.&lt;br /&gt;&lt;br /&gt;When faded Technicolor EGA memories from 1993 are shattered by the harsh reality of cold, hard 3d accelerated pixels, the calm ripples of the past congeal and explode into a torrent of desire, anguish and pain.  It was like Lucas bringing the star wars legacy into the 21st century, stirring up previously calm, collected, knowing fans from decades past into a veritable whirlwind.&lt;br /&gt;&lt;br /&gt;Naturally some want more, some want less, but everyone wants change.  Unlike many Internet phenomenon, and perhaps similar to the epic Phantom Edit from 1999, the complaints about Privateer Remake did not remain in written English.  Some of the disputants translated their elaborate expositions into C++ or python and others went straight into to .3ds and png.  Users and developers began pounding out their own vision of how the game was--and how it should be, each with a vision both as opaque as frothing bubbling water and as clear as the sound of a graphite on a slate block.&lt;br /&gt;&lt;br /&gt;It was as much a coming together of the community as would be an earth shattering, cataclysmic clashing of tectonic plates.  But in the titanic crashing of the mountains of developers through the ethereal seas of cyberspace, three continents formed.  The remake remained chipped but in tact, delivering the first stable update, version 1.2 with physics more similar to the original but retaining the subtle improvements of 1.0, but two entirely new land masses were chiseled from the uniform whole, traveling askew, opposite on a spectrum ranging from the pure past to the tumultuous future.&lt;br /&gt;&lt;br /&gt;This future body, named &lt;a href="http://sourceforge.net/project/showfiles.php?group_id=52085&amp;package_id=46125"&gt;Wing Commander Universe&lt;/a&gt;, a fork of the remake, offers a dissonance of starships from the early wing commander series and access to a mind boggling array of star systems and maps to explore, or rather tumble through, in the hopes that some distant memory may be sparked by the familiar stars packed into a swath of outlandish systems.  In stark contrast, the other fork, &lt;a href="http://priv.solsector.net/news.htm"&gt;Privateer Remake gold edition&lt;/a&gt; scooped while still in beta by the &lt;a href="http://golem.de/0507/39294.html"&gt;german news website&lt;/a&gt; returns to the placid meadows of the past, dissociating itself from both the sweeping changes of Wing Commander Universe and the even more nuanced changes of the Privateer Remake itself.   And with each branch of the main tree comes an even more jarringly verbose crowd of developers all with unique memories of large blocky pixels and the coldest sea full of pirates, bounty hunters and one lucky Privateer.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Gotta love "faded Technicolor EGA memories".  Posted as submitted.  Thanks Silver Stiletto!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112190407434777204?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://sourceforge.net/project/showfiles.php?group_id=52085&amp;package_id=46125' title='The Epic Culture Clash?'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112190407434777204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112190407434777204' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112190407434777204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112190407434777204'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/epic-culture-clash.html' title='The Epic Culture Clash?'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112180263229425832</id><published>2005-07-19T15:49:00.000-04:00</published><updated>2005-07-19T15:51:39.780-04:00</updated><title type='text'>Evochron II Hinted At?</title><content type='html'>In the latest edition of the &lt;a href="http://starfighter.home.att.net/newsletter/newsletter.htm"&gt;StarWraith 3D Games Official Newsletter&lt;/a&gt;, Shawn alleges that he's begun working on a new version of Evochron. Here's the skinny:&lt;blockquote&gt;Since Evochron's release earlier this year, I have received a lot of feedback about the game. It was obvious that the concept and gameplay of Evochron was (and still is) very popular and requests for new features began to fill the forum and my in-box. I've managed to implement a lot of the requests/suggestions I've received, but it became apparent that in order to add some of the requested features, substantial changes to the game's design would need to be made... changes that would require an entirely new version of the game. As a result, I've started to work on a sequel and hope to include as many of the features you've requested as I reasonably can. I plan to have some more details about this project available in the next newsletter.&lt;/blockquote&gt;You can check out more by reading the &lt;a href="http://starfighter.home.att.net/newsletter/newsletter.htm"&gt;newsletter&lt;/a&gt;. You can also see more about Evochron and other Star Wraith games at the &lt;a href="http://starwraith3dgames.home.att.net/go.htm"&gt;official StarWraith 3D Games website&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112180263229425832?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://starfighter.home.att.net/newsletter/newsletter.htm' title='Evochron II Hinted At?'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112180263229425832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112180263229425832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112180263229425832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112180263229425832'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/evochron-ii-hinted-at.html' title='Evochron II Hinted At?'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112163282241723972</id><published>2005-07-17T16:40:00.000-04:00</published><updated>2005-07-17T16:40:22.426-04:00</updated><title type='text'>For the People, By the People: Sunday</title><content type='html'>&lt;strong&gt;Bridge Commander:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bridgecommander.filefront.com/"&gt;BC Files&lt;/a&gt; has several new files avialable, including a new &lt;a href="http://bridgecommander.filefront.com/file/USS_Sovereign;44856"&gt;USS Sovereign&lt;/a&gt; mod, as well as upgrades to existing ships such as the &lt;a href="http://bridgecommander.filefront.com/file/Ferengi_Marauder_Upgrade;44814"&gt;Ferengi Merauder&lt;/a&gt; or the &lt;a href="http://bridgecommander.filefront.com/file/DAP_Borg_Sphere_Upgrade;44815"&gt;DAP Borg Sphere&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkspace:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.darkspace.net/"&gt;official Darkspace website&lt;/a&gt; has news of a new free trial offer and word on their upcoming patch.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Epiar:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://epiar.net/archive.php/news"&gt;official Epiar site&lt;/a&gt; has seen a news update showing off some of its GUI improvements.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Freespace 2:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dynamic.gamespy.com/%7Efreespace/hlp/"&gt;Hard Light Productions&lt;/a&gt; has several pieces of new info. There's a &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;threadid=33629"&gt;FRED contest&lt;/a&gt; that's been announced, the Babylon Projecty's &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;amp;threadid=33859"&gt;Raider Wars&lt;/a&gt; has a patch for version 2.0 and the &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;threadid=33671"&gt;Darkness Fall campaign&lt;/a&gt; has been updated, and there's a new &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;amp;threadid=33907"&gt;Hecate upgrade&lt;/a&gt; available.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Galaxy Hack:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There's a new &lt;a href="http://galaxyhack.sourceforge.net/forum/viewtopic.php?t=192"&gt;Windows 1.47 patch for Galaxy Hack&lt;/a&gt; available in the official Galaxy Hack forums.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Jumpgate:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;A new patch, version 1.0102 has been released for Jumpgate. Read all about it on &lt;a href="http://forums.jossh.com/showthread.php?s=&amp;threadid=25301"&gt;the official Jumpgate forums&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Nexus: The Jumpter Incident:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There are new &lt;a href="http://www.nexusthegame.com/forum/viewtopic.php?t=2809&amp;amp;highlight="&gt;Wing Commander Tactics screens&lt;/a&gt; available for this Nexus total conversion at the official Nexus forums.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Starfleet Command:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://starfleetcommand3.filefront.com/"&gt;Starfleet Command III Files&lt;/a&gt; has the latest version (5.0) of the &lt;a href="http://starfleetcommand3.filefront.com/file/Unity_50;44778"&gt;Unity&lt;/a&gt; mod with several new features, as well as &lt;a href="http://starfleetcommand3.filefront.com/file/Unity_50_Patch;44779"&gt;patch&lt;/a&gt; to bring it up to version 5.0B.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Vendetta Online:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.vendetta-online.com/h/news.html"&gt;official Vendetta Online website&lt;/a&gt; has word on their progress with development of the Hive faction.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Wing Commander:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There's a new Wing Commander interactive Flash navigation map available. Read all about it on the &lt;a href="http://www.crius.net/zone/showthread.php?threadid=17754"&gt;Wing Commander CIC&lt;/a&gt; forums.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;X-Wing Alliance:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.darksaber.gaylenol.com/"&gt;Darksaber's X-Wing Station&lt;/a&gt; has been updated with news many new OPTS for X-Wing Alliance.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112163282241723972?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112163282241723972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112163282241723972' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112163282241723972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112163282241723972'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/for-people-by-people-sunday_17.html' title='For the People, By the People: Sunday'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112162596435190427</id><published>2005-07-17T14:45:00.000-04:00</published><updated>2005-07-17T14:46:41.890-04:00</updated><title type='text'>Privateer Remake 1.2 Released</title><content type='html'>The official &lt;a href="http://wcuniverse.sourceforge.net/announcements.htm"&gt;Privateer Remake&lt;/a&gt; announcements page has word that version 1.2 of their program has been released. There's no word on what the new version adds or improves just yet (&lt;a href="http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4578"&gt;this forum thread&lt;/a&gt; mentions new artwork and bugfixes, but nothing specific), but you can head over to their &lt;a href="http://wcuniverse.sourceforge.net/downloads.htm"&gt;downloads page&lt;/a&gt; to get the 23 MB patch or the 189 MB full version of the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112162596435190427?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://wcuniverse.sourceforge.net/downloads.htm' title='Privateer Remake 1.2 Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112162596435190427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112162596435190427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112162596435190427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112162596435190427'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/privateer-remake-12-released.html' title='Privateer Remake 1.2 Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112160768977003107</id><published>2005-07-17T09:27:00.000-04:00</published><updated>2005-07-17T09:41:31.526-04:00</updated><title type='text'>TBP v3.2 and Raider Wars v2.0</title><content type='html'>The Babylon Project, the stand-alone Babylon 5-based space sim, has been updated to v3.2.  In addition to the updated &lt;a href="http://www.3dactionplanet.com/hlp/hosted/babylon/r3_downloads.shtml"&gt;base files&lt;/a&gt;, there is also a new version of the &lt;a href="http://www.3dactionplanet.com/hlp/hosted/babylon/r3_missions.shtml"&gt;Raider Wars campaign&lt;/a&gt; (along with a v2.01 patch that addresses a crashing issue).  Thanks to dabrain for the heads up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112160768977003107?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.3dactionplanet.com/hlp/hosted/babylon/index.shtml' title='TBP v3.2 and Raider Wars v2.0'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112160768977003107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112160768977003107' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112160768977003107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112160768977003107'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/tbp-v32-and-raider-wars-v20.html' title='TBP v3.2 and Raider Wars v2.0'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112103276735830793</id><published>2005-07-10T17:58:00.000-04:00</published><updated>2005-07-10T17:59:35.063-04:00</updated><title type='text'>For the People, By the People: Sunday</title><content type='html'>This is my first edition of this, so please be kind. Here's what I've found so far.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Bridge Commander:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bridgecommander.filefront.com/"&gt;Bridge Commander Files&lt;/a&gt; has several new files, such as the &lt;a href="http://bridgecommander.filefront.com/file/Hunter_of_Tosk;44490"&gt;Hunter of Tosk&lt;/a&gt; or the &lt;a href="http://bridgecommander.filefront.com/file/Borg_Scoutship;44345"&gt;Borg Scoutship&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DarkSpace:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.darkspace.net/"&gt;The official DarkSpace website&lt;/a&gt; announced the winners of their screenshot contest. Check out the winning entries in &lt;a href="http://www.darkspace.net/index.htm?module=forums.php&amp;page=/viewtopic.php?topic=34584&amp;amp;forum=124&amp;22"&gt;this forum thread&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Freelancer:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lancersreactor.com/t/"&gt;Lancer's Reactor&lt;/a&gt; has some new mods, such as the &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1811"&gt;Alex MP[MOD v1.0&lt;/a&gt; which adds 20 new systems, a bunch of &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1810"&gt;Star Wars ships save games&lt;/a&gt;, and an &lt;a href="http://www.lancersreactor.com/t/download/download.asp?id=1809"&gt;Outposts Mod&lt;/a&gt; that adds outposts to the game. Also, the &lt;a href="http://eoa.seriouszone.com/fldeviceids.php"&gt;Freelancer Hardware Update&lt;/a&gt; page has moved to a new location.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Freespace 2:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Chapter one of &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;amp;threadid=32543"&gt;The Centaur Project&lt;/a&gt; campaign has been released over on Hard Light Productions, and the massive &lt;a href="http://dynamic.gamespy.com/%7Efreespace/forums/showthread.php?s=&amp;threadid=20956&amp;amp;perpage=25&amp;pagenumber=1"&gt;FS/FS2 Campaigns list thread&lt;/a&gt; has seen some updates.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Nexus: The Jupiter Incident:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There's a new multiplayer patch available at the &lt;a href="http://www.nexusthegame.com/"&gt;official Nexus website&lt;/a&gt;, and a &lt;a href="http://www.nexusthegame.com/forum/viewtopic.php?t=2244"&gt;demo for the Pirates campaign&lt;/a&gt; has been released. The &lt;a href="http://www.dendezyn.net/affv4/"&gt;Angels Fall First&lt;/a&gt; website has been updated with a progress update for this Nexus total conversion as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Starfleet Command Series:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://starfleetcommand3.filefront.com/"&gt;Starfleet Command III Files&lt;/a&gt; has a slew of new files, such as the &lt;a href="http://starfleetcommand3.filefront.com/file/Sedition;44365"&gt;Sedition total conversion&lt;/a&gt; or the &lt;a href="http://starfleetcommand3.filefront.com/file/Dark_Enteprise;44442"&gt;Dark Enteprise mod&lt;/a&gt;. &lt;a href="http://www.dynaverse.net//v2/index.php"&gt;Dynaverse.net&lt;/a&gt; has released a massive 200 page &lt;a href="http://www.lulu.com/sfcop"&gt;Orion Pirates Strategy Guide&lt;/a&gt;. &lt;a href="http://www.strategyplanet.com/sfc/"&gt;Starfleet Universe&lt;/a&gt; also has news regarding the balancing of the upcoming beta patc for Starfleet Command III.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Trek Armada II:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://armada2.filefront.com/"&gt;Star Trek Armada II Files&lt;/a&gt; has many new files available, including the &lt;a href="http://armada2.filefront.com/file/Niagara_Class_Version_20;44212"&gt;Niagara Class&lt;/a&gt; starship, the &lt;a href="http://armada2.filefront.com/file/Ambassador_Niagara_Ship_Pack;44473"&gt;Ambassador &amp; Niagara Ship Pack&lt;/a&gt;, or the &lt;a href="http://armada2.filefront.com/file/Deep_Space_Mining_Station;44477"&gt;Deep Space Mining Station&lt;/a&gt;, among many others. There's also a new &lt;a href="http://dynamic.gamespy.com/%7Estarmada/forum/showthread.php?t=6674"&gt;Blue Shields&lt;/a&gt; mod over at the &lt;a href="http://dynamic.gamespy.com/%7Estarmada/forum/index.php?"&gt;Star Trek Gaming Universe&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Wars Galaxies:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://swvault.ign.com/"&gt;SWGVault&lt;/a&gt; is having a "Faces of SWG" Contest. &lt;a href="http://swvault.ign.com/siteinfo/art.php"&gt;You can submit your photos here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Wing Commander:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.wcnews.com/"&gt;Wing Commander CIC&lt;/a&gt; has its usual ton of news, such as &lt;a href="http://www.wcnews.com/news/discuss.php?id=6423"&gt;Wing Commander being appreciated in Sci Fi Universe magazine&lt;/a&gt;. The &lt;a href="http://standoff.solsector.net/"&gt;Wing Commander: Standoff&lt;/a&gt; website has been updated with screenshots from Episode 2.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The X Universe:&lt;/strong&gt;&lt;br /&gt;The Mac version of X2: The Threat is now available for pre-order at &lt;a href="http://www.egosoft.com/shop/"&gt;Egosoft's online shop&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112103276735830793?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112103276735830793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112103276735830793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112103276735830793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112103276735830793'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/for-people-by-people-sunday.html' title='For the People, By the People: Sunday'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112103269762084923</id><published>2005-07-10T17:57:00.000-04:00</published><updated>2005-07-10T17:58:17.620-04:00</updated><title type='text'>Neutral Zone 2 Project Changed</title><content type='html'>The official &lt;a href="http://tnz2.cateia.com/"&gt;Neutral Zone 2&lt;/a&gt; website has word that Cateia Games will now be making a new commercial game simular to Neutral Zone 2, but in a new universe. Neutral Zone 2 will be available as a mod for this new game. Here's a clip:&lt;blockquote&gt;We'll make a new game, one completely similar to TNZ2, with our own universe, races, starships etc.Since the concept is original, we can safely sell the game without violating various copyrights.&lt;br /&gt;&lt;br /&gt;Now, about TNZ2: The game, unlike now, won't be a stand-alone freeware game, but a free mod for that new game. I'll make sure to develop all the features necesary to create a quality mod which will allow all star trek specific features such as warp, shield bubble etc.&lt;/blockquote&gt;The rest of the news is available at the official &lt;a href="http://tnz2.cateia.com/"&gt;Neutral Zone 2&lt;/a&gt; website.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112103269762084923?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tnz2.cateia.com/' title='Neutral Zone 2 Project Changed'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112103269762084923/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112103269762084923' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112103269762084923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112103269762084923'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/neutral-zone-2-project-changed.html' title='Neutral Zone 2 Project Changed'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112103250659202247</id><published>2005-07-10T17:54:00.000-04:00</published><updated>2005-07-10T17:55:06.600-04:00</updated><title type='text'>Star Trek Trader Project Launched</title><content type='html'>Over on &lt;a href="http://www.battleclinic.com/"&gt;BattleClinic&lt;/a&gt;, there's word of a new open-ended space sim set in the Star Trek universe. Here's a taste:&lt;blockquote&gt;Hi all, seeing as there is no decent star trek game due for a while, I started a new game called Star Trek: Trader which hopefully will act like an X2 style game but set in the ST universe. It will be an open ended game that starts off in the TOS timeline and progressed onwards though the years until post TNG, covering a couple of hundred years.&lt;/blockquote&gt;You can see screenshots and read more &lt;a href="http://www.battleclinic.com/forum/index.php/topic,2551.0.html"&gt;at this forum post&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112103250659202247?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.battleclinic.com/forum/index.php/topic,2551.0.html' title='Star Trek Trader Project Launched'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112103250659202247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112103250659202247' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112103250659202247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112103250659202247'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/star-trek-trader-project-launched.html' title='Star Trek Trader Project Launched'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112103088434980436</id><published>2005-07-10T17:27:00.000-04:00</published><updated>2005-07-10T17:28:04.356-04:00</updated><title type='text'>Freehauler Dev Update</title><content type='html'>The &lt;a href="http://www.siderealgames.com/index.shtml"&gt;official Freehauler website&lt;/a&gt; has a new developer update dated July 4th. This new entry talks about audio streaming. Here's a clip:&lt;blockquote&gt;This coming week, I hope to finish the Audio module fairly quickly and move onto the user-input module. The week after I will be attending the &lt;a href="http://www.free-play.org/"&gt;Free Play&lt;/a&gt; independent game developers conference in Melbourne. Freeplay is a local (for me) conference targeted at indie game developers. I attended last year and enjoyed it quite a lot. If nothing else I feel Freeplay is a very good opportunity to stay in touch with the indie game deve scene. My impressions of last year's conference are posted &lt;a href="http://www.siderealgames.com/cgi-bin/Blah/Blah.pl?,b=Old1000,v=display,m=1085309536,s=1,highlight=Melbourne#num1"&gt;here&lt;/a&gt;&lt;/blockquote&gt;&lt;a href="http://www.siderealgames.com/reports.html"&gt;Click here for the full entry.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112103088434980436?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.siderealgames.com/reports.html' title='Freehauler Dev Update'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112103088434980436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112103088434980436' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112103088434980436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112103088434980436'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/freehauler-dev-update.html' title='Freehauler Dev Update'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112102603208906323</id><published>2005-07-10T16:06:00.000-04:00</published><updated>2005-07-10T16:07:12.096-04:00</updated><title type='text'>New GalCiv II Dev Journal Entry</title><content type='html'>There's a new developer journal entry at the official &lt;a href="http://www.galciv2.com/"&gt;Galactic Civilizations II: Dread Lords&lt;/a&gt; website. Here's a clip:&lt;blockquote&gt;When you have a constructor selected and you hit the construct button on the ship context area, the starbase window will come up and ask you what kind of starbase you want to build: military, culture, or economy. If the constructor is intersecting a resource, it will only list the mining starbase. Once you've made your selection and confirmed that you want to build the starbase there, if there are any other constructors in that tile, it will change to the starbase upgrade mode. You can build defense modules on any starbase, but you can only build military modules on a military starbase, etc..&lt;/blockquote&gt;&lt;a href="http://www.galciv2.com/Journals.aspx"&gt;Click here for the latest developer journal entry.&lt;/a&gt; You can also read previous journal entries as well. Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112102603208906323?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.galciv2.com/Journals.aspx' title='New GalCiv II Dev Journal Entry'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112102603208906323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112102603208906323' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112102603208906323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112102603208906323'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/new-galciv-ii-dev-journal-entry.html' title='New GalCiv II Dev Journal Entry'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112069030019320861</id><published>2005-07-06T18:51:00.000-04:00</published><updated>2005-07-06T18:51:40.203-04:00</updated><title type='text'>EVE Online: Cold War Edition Released</title><content type='html'>The &lt;a href="http://www.eve-online.com/"&gt;official EVE Online website&lt;/a&gt; has news that their Cold War Edition content patch has been released. Here's a clip from the site:&lt;blockquote&gt;The next exciting content update for EVE Online is being deployed today, 05 July, starting at 0500 GMT. This massive update, over 7 months in the making, will include such features as new capital ships, outposts, skills, modules, tech and much more.&lt;br /&gt;Due to the size of this update, the normal downtime will be extended to 12 hours. The My EVE pages and official forums will have intermittent availability. Check the My EVE log-in page, this page and the Message of the Day for news and updates during the times the My EVE news page and forums are unavailable.&lt;/blockquote&gt;You can download the update from &lt;a href="http://patch.eve-online.com/evepatch3366-3538.exe"&gt;this HTTP link&lt;/a&gt;, &lt;a href="http://download.eve-online.com/client/evepatch3366-3538.exe.torrent"&gt;this torrent&lt;/a&gt;, or check out &lt;a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;amp;threadID=197247"&gt;this forum thread&lt;/a&gt; for mirrors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112069030019320861?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://eve-online.com/news/newsOfEve.asp?newsID=295' title='EVE Online: Cold War Edition Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112069030019320861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112069030019320861' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112069030019320861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112069030019320861'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/eve-online-cold-war-edition-released.html' title='EVE Online: Cold War Edition Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112034318679488358</id><published>2005-07-02T18:17:00.000-04:00</published><updated>2005-07-02T18:26:26.800-04:00</updated><title type='text'>Evochron Version 2.088 Released</title><content type='html'>StarWraith's &lt;a href="http://starfighter.home.att.net/evochron/index.htm"&gt;Evochron&lt;/a&gt; has been updated to version 2.088. A list of updates includes:&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Graphics engine performance increased substantially, especially on low to medium level 3D cards.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Mouse direction flight control system enhanced for better response and accuracy.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Joystick HAT control can now be set to manage lateral and vertical strafe thrusters.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;For player created star systems, planets can now be placed inside nebula clouds without atmosphere and gravity problems.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Wormhole scaling corrected at certain distances.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The Phantom cannon occasionably had shifting textures after changing flight controls in-game, now fixed.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;You can head over to the Evochron &lt;a href="http://starfighter.home.att.net/evochron/news.htm"&gt;news page&lt;/a&gt; for more information, or the Evochron &lt;a href="http://starfighter.home.att.net/evochron/downloads.htm"&gt;downloads page&lt;/a&gt; to get the latest version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112034318679488358?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://starfighter.home.att.net/evochron/news.htm' title='Evochron Version 2.088 Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112034318679488358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112034318679488358' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112034318679488358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112034318679488358'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/evochron-version-2088-released.html' title='Evochron Version 2.088 Released'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112034121106518977</id><published>2005-07-02T17:50:00.000-04:00</published><updated>2005-07-02T17:53:31.070-04:00</updated><title type='text'>Help with Hardwar 2 Requested</title><content type='html'>fragile dog of the Hardwar 2 project has posted a request for C programmers and 3d modellers to help with the creation of Hardwar 2, the fan-created sequel to Hardwar. Head over to &lt;a href="http://zedo.suddenlaunch3.com/index.cgi?board=news&amp;action=display&amp;amp;num=1120014421"&gt;this posting&lt;/a&gt; on Captain Zedo's for more information.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112034121106518977?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://zedo.suddenlaunch3.com/index.cgi?board=news&amp;action=display&amp;num=1120014421' title='Help with Hardwar 2 Requested'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112034121106518977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112034121106518977' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112034121106518977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112034121106518977'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/help-with-hardwar-2-requested.html' title='Help with Hardwar 2 Requested'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112033980668152557</id><published>2005-07-02T17:27:00.000-04:00</published><updated>2005-07-02T17:30:06.683-04:00</updated><title type='text'>Vendetta Online News Updates</title><content type='html'>The &lt;a href="http://www.vendetta-online.com/"&gt;Vendetta Online&lt;/a&gt; news page was updated on June 29th with some information as to what's upcoming for this MMO space sim. The latest news includes word of a mission editor (&lt;a href="http://images.vendetta-online.com/extras/tutorial.gif"&gt;screenshot&lt;/a&gt;), and the Hive AI. Here's a clip regarding the mission editor:&lt;blockquote&gt;Anyway, much of the work going into the mission editor has a much broader purpose than simply adding new missions. As you can see in the screenshot, the entire editor has been implemented within the game engine. Much of the development time was spent creating the new UI system, which while currently very unattractive, has loads of configuration potential, including the ability use user-configured skins, etc. It's our intention to open up much of the UI functionality to the userbase and let people create their own HUDs, menu interfaces, or whatever.&lt;/blockquote&gt;Find out more by heading to the &lt;a href="http://www.vendetta-online.com/h/news.html"&gt;Vendetta Online news page&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112033980668152557?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.vendetta-online.com/h/news.html' title='Vendetta Online News Updates'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112033980668152557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112033980668152557' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112033980668152557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112033980668152557'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/vendetta-online-news-updates.html' title='Vendetta Online News Updates'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112033947033619732</id><published>2005-07-02T17:17:00.000-04:00</published><updated>2005-07-02T17:24:39.080-04:00</updated><title type='text'>EVE Cold War Edition Content Pach Announced</title><content type='html'>A few days ago, in the latest issue of &lt;a href="http://www.eve-online.com/community/newsletters/vol005.html"&gt;EVE newsletter&lt;/a&gt;, CCP announced that a new content patch will be coming for &lt;a href="http://www.eve-online.com/"&gt;EVE Online&lt;/a&gt;. The patch, termed the Cold War Edition, is described as follows:&lt;br /&gt;&lt;blockquote&gt;So get ready for a new content patch, a new type of EVE updates from CCP that is much larger in scope than a regular patch and yet smaller than a full expansion. It is our great pleasure to introduce to you the Cold War Edition.&lt;br /&gt;&lt;br /&gt;This content patch is an important chapter within EVE and will set the stage for our next expansion - currently codenamed Kali. So get the scoop here on what the Cold War Edition will contain and get ready for some large scale changes.&lt;/blockquote&gt;We'll bring you more information as we get it, but for now you can read more about it in the latest &lt;a href="http://www.eve-online.com/community/newsletters/vol005.html"&gt;EVE newsletter&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112033947033619732?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.eve-online.com/community/newsletters/vol005.html' title='EVE Cold War Edition Content Pach Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112033947033619732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112033947033619732' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112033947033619732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112033947033619732'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/eve-cold-war-edition-content-pach.html' title='EVE Cold War Edition Content Pach Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112025227954174696</id><published>2005-07-01T17:02:00.000-04:00</published><updated>2005-07-01T17:13:06.873-04:00</updated><title type='text'>Sword of the Stars Announced</title><content type='html'>Thanks to my friends over at &lt;a href="http://www.octopusoverlords.com/phpBB2/viewtopic.php?p=262954#262954"&gt;Octopus Overlords&lt;/a&gt; for pointing this out to me. &lt;a href="http://www.kerberos-productions.com/index.shtml"&gt;Kerberos Productions&lt;/a&gt; is creating a new 4X space strategy game called Sword for the Stars. Here's a clip from their website:&lt;br /&gt;&lt;blockquote&gt;Sword of the Stars is a breakthrough Space Strategy game that seeks to reinvigorate the sub-genre. Players will explore planets, manage their empire and research new technology. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.&lt;/blockquote&gt;You can see screenshots, read more about the game's features, and watch a trailer at the &lt;a href="http://www.kerberos-productions.com/sots.shtml"&gt;official Sword for the Stars website&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112025227954174696?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.kerberos-productions.com/sots.shtml' title='Sword of the Stars Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112025227954174696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112025227954174696' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112025227954174696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112025227954174696'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/07/sword-of-stars-announced.html' title='Sword of the Stars Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-112016888640028024</id><published>2005-06-30T18:01:00.000-04:00</published><updated>2005-07-01T11:28:48.086-04:00</updated><title type='text'>Weird Worlds: Return to Infinite Space Publisher Announced</title><content type='html'>&lt;a href="http://www.digital-eel.com/"&gt;Digital Eel&lt;/a&gt; has announced that their next game, Weird Worlds: Return to Infinite Space, will be published by Shrapnel Games. Here's a clip from their website:&lt;br /&gt;&lt;a href="http://www.shrapnelgames.com/digital_eel/Weird_worlds/1.htm"&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;a href="http://www.shrapnelgames.com/digital_eel/Weird_worlds/1.htm"&gt;Weird Worlds&lt;/a&gt; will be released by &lt;a href="http://www.shrapnelgames.com/"&gt;Shrapnel Games&lt;/a&gt;, makers of fine strategy games like &lt;i&gt;Dominions II&lt;/i&gt;, &lt;i&gt;Salvo!&lt;/i&gt;, &lt;i&gt;Star Fury&lt;/i&gt; and the upcoming &lt;i&gt;Land of Legend&lt;/i&gt;. Weird Worlds is slated for a September gold date with release to follow within a month. That means you can be thwarting evil Primordius and blasting pesky Deep Hunters to smithereens before you can say Zubenelgenubi!&lt;/blockquote&gt;Head over to the official &lt;a href="http://www.shrapnelgames.com/digital_eel/Weird_worlds/1.htm"&gt;Weird Worlds: Return to Infinite Space website&lt;/a&gt; for more information.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-112016888640028024?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.shrapnelgames.com/News/pr_01.htm' title='Weird Worlds: Return to Infinite Space Publisher Announced'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/112016888640028024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=112016888640028024' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112016888640028024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/112016888640028024'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/weird-worlds-return-to-infinite-space.html' title='Weird Worlds: Return to Infinite Space Publisher Announced'/><author><name>Brian Rubin</name><uri>http://www.blogger.com/profile/17961100112333143573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://www.brubin.net/Img/brubin.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111956206095379220</id><published>2005-06-23T17:19:00.000-04:00</published><updated>2005-06-23T17:27:40.960-04:00</updated><title type='text'>ATFW Status Update</title><content type='html'>It seems as if I've been slacking off a great deal as of late, but it's my current goal to manage one day of updates per week.  Between the job (which ends at the end of August), the obvious job search underway now, writing elsewhere, having some time for myself, and the indulgence of occasions of the social variety, I haven't had a lot of time for ATFW.&lt;br /&gt;&lt;br /&gt;Having said that, "For the People, By the People" will continue its holding pattern while I'm in desperately-seeking-more-hours-in-the-day mode.  Once the future job has been secured, and I've resettled, things should pick up again.  In the meantime, I ask for your patience and understanding.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111956206095379220?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111956206095379220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111956206095379220' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111956206095379220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111956206095379220'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/atfw-status-update.html' title='ATFW Status Update'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111956083584685549</id><published>2005-06-23T17:02:00.000-04:00</published><updated>2005-06-23T17:07:15.853-04:00</updated><title type='text'>Flight Commander Patched</title><content type='html'>Eddie Benowitz has posted word that Flight Commander has been updated.  Mostly geared towards the modding community, but it also adds a couple of multimedia features.  Thanks &lt;a href="http://www.wcnews.com/news/discuss.php?id=6382"&gt;CIC&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111956083584685549?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.crius.net/zone/showthread.php?t=18244' title='Flight Commander Patched'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111956083584685549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111956083584685549' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111956083584685549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111956083584685549'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/flight-commander-patched.html' title='Flight Commander Patched'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111956017477006879</id><published>2005-06-23T16:47:00.000-04:00</published><updated>2005-06-23T16:56:14.783-04:00</updated><title type='text'>Gal Civ 2 Updates</title><content type='html'>Stardock &lt;a href="http://www.galciv2.com/Forums.aspx?AID=79249"&gt;announces&lt;/a&gt; that Paradox will be publishing Galactic Civilizations 2 in Europe.  Paradox carries the &lt;a href="http://www.paradoxplaza.com/news.asp?ArticleID=255&amp;Page=News"&gt;full press release&lt;/a&gt;, which was created a couple of weeks ago.&lt;br /&gt;&lt;br /&gt;The release of Beta 2 also saw the creation of a number of developer journal entries:  &lt;a href="http://www.galciv2.com/Forums.aspx?AID=78356"&gt;CariElf discusses&lt;/a&gt; about efforts made on the new screens, &lt;a href="http://www.galciv2.com/Forums.aspx?AID=78351"&gt;mormegil shares&lt;/a&gt; eight screenshots from the second beta and also talks about UI design, &lt;a href="http://www.galciv2.com/Forums.aspx?AID=78349"&gt;BoogieBac offers a trio&lt;/a&gt; of concept art pieces and talks art, and &lt;a href="http://www.galciv2.com/Forums.aspx?AID=78330"&gt;Draginol reveals&lt;/a&gt; the release date (February 2006), gives an update on the game, where it stands, and how the beta will proceed, and also serves up four screenshots from the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111956017477006879?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111956017477006879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111956017477006879' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111956017477006879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111956017477006879'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/gal-civ-2-updates.html' title='Gal Civ 2 Updates'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111955963601337346</id><published>2005-06-23T16:45:00.000-04:00</published><updated>2005-06-23T16:47:16.020-04:00</updated><title type='text'>X3 Screenshots</title><content type='html'>Egosoft have published a dozen &lt;a href="http://www.egosoft.com/games/x3/screenshots_en.php"&gt;screenshots&lt;/a&gt; in recent days that show off the X3.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111955963601337346?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.egosoft.com/games/x3/screenshots_en.php' title='X3 Screenshots'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111955963601337346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111955963601337346' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111955963601337346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111955963601337346'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/x3-screenshots.html' title='X3 Screenshots'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111955929409226459</id><published>2005-06-23T16:36:00.000-04:00</published><updated>2005-06-23T16:41:34.100-04:00</updated><title type='text'>Stargunner Freewared</title><content type='html'>&lt;a href="http://www.3drealms.com/stargunner/index.html"&gt;Stargunner&lt;/a&gt;, a space/sci-fi shooter from then Apogee (now, 3D Realms), has been released as freeware.  The 38.4 MB download includes 34 space-based and land-based levels (and one underwater level, to boot).  Thanks &lt;a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&amp;threadid=57944"&gt;Blue's&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111955929409226459?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.3drealms.com/stargunner/index.html' title='Stargunner Freewared'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111955929409226459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111955929409226459' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111955929409226459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111955929409226459'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/stargunner-freewared.html' title='Stargunner Freewared'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111869603978328509</id><published>2005-06-13T16:48:00.000-04:00</published><updated>2005-06-13T16:53:59.790-04:00</updated><title type='text'>Evochron v2.028</title><content type='html'>StarWraith 3D has updated their free-form space combat sim, Evochron, to v2.028.  The latest patch can be applied via the game's installer or the &lt;a href="http://starfighter.home.att.net/evochron/downloads.htm"&gt;full version&lt;/a&gt; can be grabbed from the gamesite.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111869603978328509?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://starfighter.home.att.net/evochron/news.htm' title='Evochron v2.028'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111869603978328509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111869603978328509' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869603978328509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869603978328509'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/evochron-v2028.html' title='Evochron v2.028'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111869492761661237</id><published>2005-06-13T16:34:00.000-04:00</published><updated>2005-06-13T16:35:27.616-04:00</updated><title type='text'>MMPOG Round-Up</title><content type='html'>&lt;a href="http://www.eve-i.com/home/dancer/page/page_fullnews.php?id=2394"&gt;EVE-I.com shares&lt;/a&gt; a dev blog entry by kieron regarding a volunteer abuse in the ISD and the resolution of that issue.&lt;br /&gt;&lt;br /&gt;A pair of missed Friday Features (&lt;a href="http://starwarsgalaxies.station.sony.com/content.jsp?page=Friday%20Feature:%20Kkowir%20Forest"&gt;Kkhowir Forest&lt;/a&gt; and &lt;a href="http://starwarsgalaxies.station.sony.com/content.jsp?page=Friday%20Feature:%20Rryatt%20Trail"&gt;Rryatt Trail&lt;/a&gt;) lurk at the official Star Wars Galaxies site.&lt;br /&gt;&lt;br /&gt;Wizards of Technology airs a &lt;a href="http://www.wizardsoftechnology.com/?q=node/view/119"&gt;podcast&lt;/a&gt; (near the 30 minute mark) that includes a chat with Guild's John Bergman; apparent topics include Vendetta Online's future and an upcoming contest.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111869492761661237?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111869492761661237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111869492761661237' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869492761661237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869492761661237'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/mmpog-round-up.html' title='MMPOG Round-Up'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111869488210135618</id><published>2005-06-13T16:26:00.000-04:00</published><updated>2005-06-13T16:34:42.110-04:00</updated><title type='text'>B5 Starfury Sim v1.2</title><content type='html'>The Babylon 5 Starfury Simulator has reached the v1.2 milestone.  The latest and greatest adds mouse flight controls for the joystick-challenged, new graphical enhancements, and a number of new features (all listed near the bottom of the page).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111869488210135618?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.quantumstudios.plus.com/babylon5.html' title='B5 Starfury Sim v1.2'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111869488210135618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111869488210135618' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869488210135618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869488210135618'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/b5-starfury-sim-v12.html' title='B5 Starfury Sim v1.2'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111869349999018502</id><published>2005-06-13T16:07:00.000-04:00</published><updated>2005-06-13T16:11:39.996-04:00</updated><title type='text'>Privateer Remake v1.1</title><content type='html'>Privateer Remake v1.1 has been &lt;a href="http://wcuniverse.sourceforge.net/announcements.htm"&gt;launched&lt;/a&gt; in full versions (Windows, Mac OSX, Linux) and v1.0 to v1.1 patches (Windows and Linux).  The full changelog (and there are a number of tweaks and enhancements) may be viewed in &lt;a href="http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4218"&gt;this thread&lt;/a&gt; at the Vega Strike Forums.  Thanks PR team!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111869349999018502?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://wcuniverse.sourceforge.net/announcements.htm' title='Privateer Remake v1.1'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111869349999018502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111869349999018502' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869349999018502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869349999018502'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/privateer-remake-v11.html' title='Privateer Remake v1.1'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111869324028659746</id><published>2005-06-13T16:03:00.000-04:00</published><updated>2005-06-13T16:07:36.626-04:00</updated><title type='text'>Star Trek Neutral Zone 2 Alpha 2.5</title><content type='html'>Thanks to Stuart and Justin for the news that Star Trek Neutral Zone 2 Alpha 2.5 has been released.  The latest version adds 3D audio support.  Undetermined future versions will include 3D models, screenshots of which can be seen &lt;a href="http://tnz2.cateia.com/tnz2_3d.jpg"&gt;here&lt;/a&gt; and &lt;a href="http://tnz2.cateia.com/tnz2_3d_2.jpg"&gt;there&lt;/a&gt; and &lt;a href="http://tnz2.cateia.com/tnz2_3d_3.jpg"&gt;that-a-way&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111869324028659746?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tnz2.cateia.com/index.php?sadrzaj=html_pages/download_eng&amp;tip=1' title='Star Trek Neutral Zone 2 Alpha 2.5'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111869324028659746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111869324028659746' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869324028659746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111869324028659746'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/star-trek-neutral-zone-2-alpha-25.html' title='Star Trek Neutral Zone 2 Alpha 2.5'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111768334698931046</id><published>2005-06-01T23:34:00.000-04:00</published><updated>2005-06-01T23:35:46.996-04:00</updated><title type='text'>Gal Civ 2 Beta 2 Update</title><content type='html'>The Galactic Civilizations II site has been updated with news that the next beta version will include more features than planned but will be available later than expected (the second week of June).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111768334698931046?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.galciv2.com/Forums.aspx?AID=77066' title='Gal Civ 2 Beta 2 Update'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111768334698931046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111768334698931046' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111768334698931046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111768334698931046'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/06/gal-civ-2-beta-2-update.html' title='Gal Civ 2 Beta 2 Update'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111757746933939760</id><published>2005-05-31T18:06:00.000-04:00</published><updated>2005-05-31T18:11:09.346-04:00</updated><title type='text'>Flight Commander v1.1 Released</title><content type='html'>Eddie Benowitz announces the release of Flight Commander v1.1.  Flight Commander is an original 3D space combat engine.  The latest version offers a number of graphical enhancements and new features.  The mission editor has also been spiffed up.  Full details on the latest release and (a lucky) seven screenshots can be viewed in &lt;a href="http://www.crius.net/zone/showthread.php?t=18141"&gt;this thread hosted at the CIC forums&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111757746933939760?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.crius.net/zone/showthread.php?t=18141' title='Flight Commander v1.1 Released'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111757746933939760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111757746933939760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757746933939760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757746933939760'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/flight-commander-v11-released.html' title='Flight Commander v1.1 Released'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111757685936027721</id><published>2005-05-31T17:57:00.000-04:00</published><updated>2005-05-31T18:00:59.366-04:00</updated><title type='text'>Space Empires 5 Beta Pics</title><content type='html'>Malfador has updated their SE V website with eight screenshots from the 4X title's beta.  Thanks, Lee!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111757685936027721?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.malfador.com/Se5Gallery.htm' title='Space Empires 5 Beta Pics'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111757685936027721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111757685936027721' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757685936027721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757685936027721'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/space-empires-5-beta-pics.html' title='Space Empires 5 Beta Pics'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111757652730733360</id><published>2005-05-31T17:50:00.000-04:00</published><updated>2005-05-31T17:55:27.313-04:00</updated><title type='text'>Heads Up: Star Trek Battlestations</title><content type='html'>As seen at the &lt;a href="http://tnz2.cateia.com/"&gt;STNZ 2 site&lt;/a&gt;, Mark Hu's Star Trek Battlestations intends to make a Star Trek-flavored RTS game with "the fluidity of Homeworld".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111757652730733360?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.carlhu.com/markhu/about.html' title='Heads Up: Star Trek Battlestations'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111757652730733360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111757652730733360' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757652730733360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757652730733360'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/heads-up-star-trek-battlestations.html' title='Heads Up: Star Trek Battlestations'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111757604533535523</id><published>2005-05-31T17:44:00.000-04:00</published><updated>2005-05-31T17:47:25.340-04:00</updated><title type='text'>Star Trek Neutral Zone 2 Alpha 2.4.3</title><content type='html'>Thanks to Stuart for the heads up that a new version of the STNZ 2 alpha has been launched.  The &lt;a href="http://tnz2.cateia.com/index.php?sadrzaj=html_pages/download_eng&amp;tip=1"&gt;2.4.3&lt;/a&gt; version includes a Spanish translation, a new chat system and new power management system, and several fixes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111757604533535523?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tnz2.cateia.com/' title='Star Trek Neutral Zone 2 Alpha 2.4.3'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111757604533535523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111757604533535523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757604533535523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757604533535523'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/star-trek-neutral-zone-2-alpha-243.html' title='Star Trek Neutral Zone 2 Alpha 2.4.3'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111757555136551004</id><published>2005-05-31T17:34:00.000-04:00</published><updated>2005-05-31T17:39:11.373-04:00</updated><title type='text'>Heads Up: GalaxyHack</title><content type='html'>James sends word of his open-source simulation project, GalaxyHack.  The game's site describes the sim as:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;GalaxyHack allows you to design a fleet of spaceships which can then be tested in AI script based battles against fleets designed by other players. Though battles take place in real time, the strategy comes before hand, both in writing short AI scripts in a simple scripting language, and also in the set up and selection of your fleet. You don't actually have any control over your units at all mid-battle, but rather use the time to see where the set up of your fleets is working, where your fleets' weaknesses lie and changes are needed, and perhaps also to learn from the strategy of your opponent.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Certainly not a standard type of game we hear about, and even better, the site offers &lt;a href="http://galaxyhack.sourceforge.net/download.php"&gt;GalaxyHack v1.38&lt;/a&gt; so you can freely check it out on Windows and Linux machines.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111757555136551004?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://galaxyhack.sourceforge.net/index.php' title='Heads Up: GalaxyHack'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111757555136551004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111757555136551004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757555136551004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757555136551004'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/heads-up-galaxyhack.html' title='Heads Up: GalaxyHack'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111757518280510489</id><published>2005-05-31T17:07:00.000-04:00</published><updated>2005-05-31T17:33:38.263-04:00</updated><title type='text'>Heads Up: Precursors, Birth of the Federation 2, Starfox: Shadows of Lylat, and More</title><content type='html'>Apologies for the lag as of late.  Between the travel and the work, I haven't had a great deal of time.  However, I have several emails worth of newsworthy goodness to share, and those will follow.&lt;br /&gt;&lt;br /&gt;First of all, thanks to Nick, who pointed out several days ago that GamersHell featured a &lt;a href="http://www.gamershell.com/companies/deep_shadows/229906.html"&gt;press release during E3 for Precursors&lt;/a&gt;, which is described as "updated conversion of good old and still famous game &lt;i&gt;Elite&lt;/i&gt;, a modern First Person Shooter, classic science fiction movies and the world of the novels from Andre Norton."  The game is under development by Deep Shadows, a Ukrainian studio.&lt;br /&gt;&lt;br /&gt;Also from the GamersHell E3 section, one can find screenshots of two other commercial space combat titles from the east, &lt;a href="http://www.gamershell.com/pc/parkan_2/screenshots.html"&gt;Parkan II&lt;/a&gt; and &lt;a href="http://www.gamershell.com/pc/space_rangers_2/screenshots.html"&gt;Space Rangers 2&lt;/a&gt;, and screenshots of &lt;a href="http://www.gamershell.com/pc/x3_reunion/screenshots.html"&gt;X3: Reunion&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Nick also shares two other non-commercial games of potential interest: &lt;a href="http://botfii.armadafleetcommand.com/"&gt;Birth of the Federation 2&lt;/a&gt; and &lt;a href="http://www.game-warden.com/forum/forumdisplay.php?f=16"&gt;Starfox: Shadows of Lylat&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;BotF2 is a fan-made sequel of the TBS original; a handful of &lt;a href="http://botfii.armadafleetcommand.com/index.php?name=coppermine&amp;file=thumbnails&amp;album=1"&gt;screenshots&lt;/a&gt; may be viewed at the website.  Trek-Online.com offers a recent &lt;a href="http://www.trek-online.com/forums/?showtopic=615"&gt;interview&lt;/a&gt; that clarifies that the game's engine is an original/&lt;a href="http://www.3dstate.com/"&gt;3DState&lt;/a&gt; hybrid.&lt;br /&gt;&lt;br /&gt;SF: SoL aims to merge the Starfox universe with the Freespace 2 engine.  There appears to be no website yet, but a forum sports &lt;a href="http://www.game-warden.com/forum/showthread.php?t=35"&gt;screenshots&lt;/a&gt; and a &lt;a href="http://www.game-warden.com/forum/showthread.php?t=32"&gt;FAQ&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111757518280510489?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111757518280510489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111757518280510489' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757518280510489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111757518280510489'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/heads-up-precursors-birth-of.html' title='Heads Up: Precursors, Birth of the Federation 2, Starfox: Shadows of Lylat, and More'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111663101383751377</id><published>2005-05-20T19:12:00.000-04:00</published><updated>2005-05-20T19:16:53.843-04:00</updated><title type='text'>Epiar Mission Ideas Needed</title><content type='html'>The Epiar developers currently seek ideas for missions in the upcoming v0.6.0 release.  Contributors whose ideas are used will be credited.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111663101383751377?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://epiar.net/' title='Epiar Mission Ideas Needed'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111663101383751377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111663101383751377' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111663101383751377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111663101383751377'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/epiar-mission-ideas-needed.html' title='Epiar Mission Ideas Needed'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111663009230651617</id><published>2005-05-20T18:59:00.000-04:00</published><updated>2005-05-20T19:04:47.366-04:00</updated><title type='text'>Starglider: Resurrection Development Update</title><content type='html'>A new Echthros Entertainment worklog discusses AI problems, solutions, and the new focus on strategy in the Starglider: Resurrection remake.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111663009230651617?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.echthros.com/html/modules.php?op=modload&amp;name=News&amp;file=article&amp;sid=44&amp;mode=thread&amp;order=0&amp;thold=0' title='Starglider: Resurrection Development Update'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111663009230651617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111663009230651617' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111663009230651617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111663009230651617'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/starglider-resurrection-development.html' title='Starglider: Resurrection Development Update'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111594153870534461</id><published>2005-05-12T19:42:00.000-04:00</published><updated>2005-05-12T19:45:39.210-04:00</updated><title type='text'>Evochron v1.588</title><content type='html'>StarWraith has released Evochron v1.588, which includes an AI multiplayer improvement, a revamped training system, and more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111594153870534461?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.starwraith.com/forum/viewthread.php?tid=677' title='Evochron v1.588'/><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111594153870534461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111594153870534461' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111594153870534461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111594153870534461'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/evochron-v1588.html' title='Evochron v1.588'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8283993.post-111581337904424456</id><published>2005-05-11T08:04:00.000-04:00</published><updated>2005-05-11T08:09:39.236-04:00</updated><title type='text'>ST Neutral Zone 2 Manual and Interview</title><content type='html'>A website version of the Star Trek Neutral Zone 2 &lt;a href="http://www.whereisanykey.com/tnz2/"&gt;manual&lt;/a&gt; has been opened.  &lt;a href="http://www.trek-online.com/"&gt;Trek-Online.com&lt;/a&gt; hosts a recent interview with Krešimir Špes of Cateia, who chats about a number of game features.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8283993-111581337904424456?l=atfw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atfw.blogspot.com/feeds/111581337904424456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8283993&amp;postID=111581337904424456' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111581337904424456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8283993/posts/default/111581337904424456'/><link rel='alternate' type='text/html' href='http://atfw.blogspot.com/2005/05/st-neutral-zone-2-manual-and-interview.html' title='ST Neutral Zone 2 Manual and Interview'/><author><name>[ATFW]Beth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
