A kill and loss database for EVE Online. Kill mails are input via a webpage, and then automatically stored in a database. Recommended for EVE Online alliances/corps use. View the demo at http://evekill.sourceforge.net/demo/index.php.
Thanks EVE-I.
'Splosions in Space: Space Combat Simulations and Space Combat Strategy PC Games
A kill and loss database for EVE Online. Kill mails are input via a webpage, and then automatically stored in a database. Recommended for EVE Online alliances/corps use. View the demo at http://evekill.sourceforge.net/demo/index.php.
Plans for HW 2005:-
1) UIM.05 will be out soon, just fixing a few glitches. This is a bug fixing patch.
2) UIM.06 will have:-
New Moth (Ghost).
Optimised link code, and latest DirectPlay interfaces
Some AI fixes.
Conversion of existing textures to raw BMP files.
Realistic target - late Feb 2005
3) The planned XML save is shelved for the moment; the considerable work involved does not justify the effort, compared to the link game etc.
Time for a quick public beta test. UIM.05 is a short upgrade in that it fixes a few bugs. Anyone may test but please do NOT post on any other site, and do not host public games with it. This is version UIM.05b1.
Features and fixes for UIM.05
-----------------------------
1) The terminal negative deposit problem is fixed.
2) The problem whereby automatically generated pirates etc ran out of names, is cured.
3) Dead pilots are once again saved in the SAV file.
4) An old savegame problem (present since 1998 I believe) is fixed. This caused
a fatal crash at load, occasionally.