Thursday, December 22, 2005
- enemies flee if no guns
- can try to ram a fighter
- formation leader dodges followers
Saturday, December 17, 2005
Friday, December 16, 2005
Thursday, December 15, 2005
- Lead one of 3 distinctive and amazing Species: terran, dakras or the wise sandkings. Three Different Sides, three unique playing styles, each coming with characteristic tech tree, units and combat tactics
- Almost 40 different units; each possessing upgrading capability, each carrying terrifying space weapons
- Each units have different abilities.
- A majestic universe, entirely 3D, giving you multiple perspectives over the battlefield
Friday, December 09, 2005
Jonric: What can we expect to see from the AI, both for the friendly units and also for the various enemies you can encounter?There's also a new Galactic Civilizations II preview over on Gamespy. Enjoy!
Brad Wardell: There are no tactical battles in the game, so formations and such don't really come into play. Instead, players can build fleets, group units together to send to various parts of the map, create rally points to organize their forces, etc.
The computer AI, which is the part of the game I code, has a different AI personality for each player. This isn't just some variables, but rather its own engine running in a background thread; i.e. a base class for the AI and then each player has its own derived class. So as a result, different players can play quite differently. We are trying to develop a system whereby each computer opponent will use quite different strategies to play. As I play the game more, I learn more possible strategies to play with, and then try to incorporate that into different AI personalities.
Thursday, December 08, 2005
I played the demo a bit and found it fun, so check it out. It's a respectable 130 MB in size. Unfortunately, there doesn't seem to be a website for the game at the moment, so I can't find any more info on it, but I'll keep an eye out for some more info. Enjoy the demo!
Sunday, November 20, 2005
Trying to get back on a regular schedule for this, here's this week's installment of goodies! It's kind of a quiet week, which makes sense with the holidays coming up here in the U.S.
Lancers Reactor has the usual slew of updates, but the one that really caught my eye was the new Firefly Class Transport. I'm going to reinstall the game just to try this out myself, being the enormous Firefly fan I am. ;)
Over on Hard Light Productions, they have news that the Battlestar Galactica Project: Alpha version has been leaked. You can follow this developing story in this forum thread. There's also a new campaign called Just Another Day 2: Electric Boogaloo (I love that name) for you to download.
Apparently the 0.5 beta of Star Wars: Warlords was released on 11/18, but you have to go to their chatroom to get a link.
Star Trek: Bridge Commander:
Star Trek: Starfleet Command III
Sunday, November 13, 2005
Has it really been a couple of months since I did one of these? Indeed it has my friends, and I apologize. Real life can sure as hell suck any free time you have away from ya, which is exactly what's happened recently. Anyway, enough of my whining, here's some recent fun news-y tidbits for you to chew on. Enjoy!
The Freespace 2 community has been as active as ever. Just in the last few days, the Hard Light Productions website has moved to a new domain (http://www.hard-light.net/), updated their Freespace Wiki, and released their MediaVP model and texture pack for FS2. There's so much going on over on the Hard Light Forums since my last update that I'd run out of space posting it all.
Star Trek: Armada Series:
Since it's been a long time since the last update, I'm just going to keep all of the ST game updates simple and quick. Armada 2 Files has seen a ton of updates, such as the Derelict Map Pack, a new version of the Whale Probe as well as the Earth Alliance Omega Class Destroyer.
Star Trek: Bridge Commander:
Star Trek: Klingon Academy:
KlingonAcademy.com has announced a new download system. Over on the KlingonAcademy.com forums there have been a lot of new mod releases, including a D4 Class Bird of Prey, a NX Class Cruiser Pack, a Daedalus Class Cruiser Pack and a slew of releases from the Next Generation Academy.
Star Trek: Starfleet Command Series:
Starfleet Command 3 Files, like the other sites, has a ton of updates. You can find the USS Anubis, the Alternate Universe: Swift Wars pack, and the Typhon Class Dreadnaught, for example. Starfleet Universe has word that Elite-Kaos has released the beta version of his SFC3 multiplayer mod called EXPANSIONv0-01.
Space Empires Series:
Not only has Strategy First signed the rights to publish the latest Space Empires games, but they've recently released Space Empires IV Deluxe as a digital download for about $30, which is cheaper than previously offered.
Wing Commander Series:
The Wing Commander CIC has been busy, as usual. They have word that some Wing Commander Mods for Space Empires IV are now available, Privateer Gemini Gold is getting a 1.01 patch, Flight Commander 1.3 will have advanced scripting, there's some new art from Origin artist Sean Murphy, and finally a new way to play Wing Commander: Armada online (which I have to try).
Even though X3 was released recently, Egosoft has already relesed a 1.2 patch that includes a bunch of minor and major fixes. You can find out more in their X3 patches section.
X-Wing/Tie Fighter Series:
The X-Wing Alliance Upgrade has been updated with a new Escape Pod and a new Xiytiar Transport.
Thursday, November 10, 2005
Unlike many other games of galactic exploration, conquest, economics and diplomacy, Starships Unlimited v3 focuses on a small number of unique starships, each with different crew mixes and different technologies. These ships and their crews are the heroes of this science fiction epic, boldly exploring the unknown, dealing with alien races and helping your people expand to new worlds.You can find out more at Matrix Game's official Starships Unlimted 3 web site.
Wednesday, November 09, 2005
You can head over to the Flatspace downloads page to get the 12.5 MB demo version and try it out for yourself. The first game was a lot of fun, so I look forward to trying out this new version.
Another big change in Flatspace II compared to the first game is the game balancing. Unlike the first game there are no unfair or random events that can instantly kill the player and the game is less punishing to beginners. A new difficulty system limits damage to your ship, upgrades are more affordable, and a massive amount of play testing ensures that the different player activites are much more evenly balanced than before.
The next phase of Star Wraith IV, version 2, has been launched! This update is a major revision to the game. The graphics engine has been overhauled to provide Evochron level detail and effects. A few bug fixes are also included along with some new textures and cockpit details. This update is free for all current registered players and the installer will also work as a patch to update any older 1.X version of the game up to the 2.X system.This new version has several bug fixes, tweaks, and revisions, so head over to the official site to download the 11.2 MB trial version. It's a fun game, so any space sim fan should enjoy it.
Monday, October 24, 2005
Torn Stars (formerly Epic: Middle States) is a new and epic space simulation set in the war torn and ravaged Middle States star cluster. Live a second life traveling and plying the space lanes with a fleet of transports, preying on fat and rich merchant transports as a pirate, exploring l-points and undiscovered star systems, or even laying claims and searching out mineral-rich asteroids.You can read more about this new mod for Independence War 2, and download the 98MB file, at the official Torn Stars website.
Friday, October 21, 2005
With him at my mercy, I ask him to surrender. To my surprise, he refuses and then I realize why. I had not checked my immediate surroundings carefully, and two local police ships are speeding to his aid. The supplier was not attached to any station or factory. He was an independent trader and still they came to his aid! Cursing, I swiftly dispatch the freighter and he disappears in a cloud of dust, his scream cut short. Even in this short span of time, the police ships are onto me--one standard Boron M4 fighter and one Vanguard M4. I curse again. Although the M4s are lighter than my ship, they are faster and more agile, and the Vanguard is faster and more heavily armed than most ships.Be sure to check out the rest of the diary entry over at GameSpot, and enjoy.
Monday, October 17, 2005
The sequel to the award-winning PC title X²: The Threat; X³: Reunion is an in-depth space simulation that thrusts players into an epic battle for control of the universe. The latest in graphics technology and a multi-purpose interface allow the player to fight, barter, pirate, police, steal and trade their way to domination. Featuring a real dynamically interactive AI and economic model, NPC pilots will help or hinder players on the way to salvation for the universe.You can head over to the official Egosoft website for more info.
Thursday, October 13, 2005
Weird Worlds: Return To Infinite Space is the staggeringly brilliant follow-up game to the original, epic coffee-break game of space exploration, Strange Adventures In Infinite Space. Designed for Windows, the sequel is everything you enjoyed about the first game, along with a whole parsec or two of new stuff guaranteed to make even a Vulcan get excited. We're talking gorgeous new graphics, amazing new encounters, even more challenging combat, and more secrets than the strange guy down the hall who always wears that stained raincoat...You can head over to the official Weird Worlds: Return To Infinite Space site for more information about the game itself, which I know I'll be buying shortly.
Tuesday, October 11, 2005
- A new star cluster with well developed background The Middle States.
- Economic simulation and new occupation of Merchant Trader.
- Reputation adjusted by player actions such as Piracy.
- Governments protect innocent shipping and actively pursue pirates.
- Pirates haunt Lagrange points and prey on merchant shipping.
Thursday, October 06, 2005
Friday, September 30, 2005
Head over to Gamecloud for the entire interview.
Gamecloud - What can you tell us about the game's graphical features?
Greg Kingston - The graphics are amazing. The new DX9 engine boasts by far the best visuals of any space game either on or planned for the market. Extensive use of pixel shaders combined with complex ship models and low orbit sectors makes for an unparalleled experience. The first time you start the game and look at the view, it is easy to get vertigo! The game has look stunning to grab the attention of new players but once immersed into the game it is easy to take the quality for granted. Every now and then during testing, I simply have to stop and look at a station or a ship, and just think “wow”.
Wednesday, September 28, 2005
Fans of science fiction and gripping space action should fly over to www.darkstar-one.com for a plethora of Darkstar One material, including information about the races, ships and planets, as well as background details and game features surrounding the Darkstar One universe.You can head over to the official Darkstar One website for more information.
Monday, September 26, 2005
In the fifteen years since that day, the Wing Commander saga set the high bar for quality in computer and video gaming. If your favorite video game today goes out of its way to make you feel like a participant instead of an observer, it is because of what Wing Commander did to gaming. If your computer plays sounds on a Soundblaster, reads games from a CD-ROM drive or makes use of 3d accelerated graphics, it is because Wing Commander pushed the envelope and made these things the standard.You can read then entire retrospective over at Wing Commander CIC.
Saturday, September 24, 2005
GameSpy: X2 was kind of an intimidating game with a steep learning curve. How are you making this game friendlier for new players who may not be familiar with the game's conventions?You can read the entire three-page interview by heading over to Gamespy.
Greg Kingston: We have drastically changed the interface. Rather than being primarily keyboard driven, it is now mouse-driven and as a result is far easier and quicker to navigate. All controls are now fully re-mappable and the new game engine allows for far greater detail on the menu screens. The new physics in the flight model also makes controlling your ship far more fun, and a variety of newly scripted business tools make managing your empire much easier -- and veteran players will find the economy much-changed from X2. We've also introduced some helpful elements into the game that not only bring the universe more to life, but also offer assistance and hints along the way.
Friday, September 23, 2005
Also, Game Industry recently chatted with CCP's Reynir Petursson, who chats about the Cold War expansion and the game's community.
iMOD is a modification for Master of Orion 3 to improve the multiplayer experience.
It features new, less annoying graphics and sounds, readable fonts, new player colors and gameplay changes. The first goal of iMOD is to make it possible to win with every race without allowing any killer races or strategies. For that reason, all race picks have been rebalanced, as have governments; every race features hardcoded modifiers and one race-specific level zero technology. The weapon system was changed with more emphasis on beam weapons, many changes have been done to the AI to make it a threat, and much more...
The mod weighs in at 34.2MB and can be downloaded at the mod's site.
Monday, September 19, 2005
DarkStar One delivers fast-paced action within a vast and authentic universe, spectacular graphics, freedom of choice, a gripping story and the power to save the federal galaxy from its nemesis!Not much information right now, to be sure, but we'll bring you more as we get it.
Tuesday, August 30, 2005
Starships Unlimited III will be familiar to fans of the original, but with significant improvements. For starters, exploration has been expanded to four ages of exploration rather than one, with planets revealing more of their secrets as your ability to explore them improves. The focus of exploration is now more peaceful and scientific and allows all races to eventually reach new technology ages through exploration and diligent research.You can read more in the the official press release.
Sunday, August 28, 2005
Lancers Reactor has its usual bevy of updates, including the Close Encounters in Sirius version 3.1 mod, a new Freelancer Windows Theme, the Evil Empire Revolution mod, a Randomizing Compilator utility, the Freelancer Mk II mod, an update to the Crossfire Open Singleplayer Addon, and much more.
Over on the Hard Light forums, news that The Ferrier Project has a new shot of a TFB Paladin battleship, and it looks VERY impressive. Check out the shots in this forum thread.
The Starflight III home page has been updated with a rather large status update and a call for more coders to help with the project. You can read about it on their news page.
Star Trek: Armada II
Armada 2 Files has a plethora of files for Armada II, including the Springfield Class starship, the Dominion Full Race mod, Mapman's Magnificant Map Pack, and much more.
Star Trek: Bridge Commander:
Bridge Commander Files has the usual ton of updates, including the USS Jupiter, the USS Victorius, the I.S.S. Garth, an Assimilated New Orleans, the USS Commendant, and much more.
Star Trek: Klingon Academy:
Prolific modder Moogle has released many more mods over on KlingonAcademy.com, including the Tholian Hematite Class Heavy Battleship, the TMP Romulan Star Base, and Freighter, the Romulan Wicked Claw Class Destroyer Escort and Wing of Light Medical Frigate, the Tholian Star Base, and the Tholian Granite Class Super Freighter. User Kt'Hyla has also released the Enterprise-K model on his own website.
Star Trek: Starfleet Command 3:
Starfleet Command III files has a ton of new stuff for SFC3, including the Near Distant Future Music Add-on, an X-Wing Pack, the Generations At War mod, an Andromedan Ship Pack, and much more.
The official Vendetta Online site has some news that jumps are now a little easier to accomplish, along with some other tidbits.
For those of us with the Wing Commander IV DVD, news that the patch to allow the game to run on modern DVDs has been updated, and you can read about it at the Wing Commander CIC. There's also updates for the two WC Nexus mods, Wing Commander 2634 and WC Tactics.
The X-Wing Alliance Upgrade has been updated with a new escape pod available to be downloaded.
Wednesday, August 24, 2005
Monday, August 22, 2005
Sunday, August 21, 2005
Trials of Obi-Wan allows players to better understand the meaning of these final words spoken by Luke Skywalker’s mentor, as they embark upon missions delivered directly from the spirit of the revered Jedi Master himself. From the very shores of molten lava where he defeated Anakin Skywalker, Obi-Wan guides players on quests that span the planet Mustafar – some of which might even convert devotees of the dark side over to a more virtuous path. This expansion features many new high-level quest rewards, including the ability to find a fiery red crystal found only on the volcanic planet that creates a lava-like lightsaber for the lucky owner. Players who fulfill all of Obi-Wan’s directives will also receive a rich reward.You can read the entire release by heading over to the Star Wars Galaxies Vault.
Monday, August 08, 2005
GameBiz: In terms of playable races, should we look forward to new races? Do the races react a little differently to each other and the player as well?You can check out the entire interview by heading over to Gamebiz.
Greg: The player will be able to gain more options on how to play the game as he or she progresses. More exciting is how the races react to one another – we have brought life to some of the fiction behind race conflicts in previous games and the player certainly cannot take everything for granted anymore nor expect everything to be quite as predictable…
Sunday, August 07, 2005
FreeAllegiance.org has word that Allegiance Wars 4 will begin in a month or two, with custom maps, factions, and teams, all in a persistent universe.
Babylon 5: I Found Her:
The official Babylon 5: I Found Her website has a few updates. First, they're looking for voice actors for the next release of IFH (you can upload your clips here). They also have a new FAQ as well as a history of the project in screenshots.
Lancers Reactor has seen many new updates, some of which include a Commodity Randomizer (which I am DYING to try), a Server Police Patrol ship, a new version of the popular Asgard Mod, an update to the 88 Flak: Mythic Drive, a Ship Variant mod that adds many ships to the game, an update to the Discovery MOD, and quite a bit more. There's also a new MOD School in the works by The Righteous Angels, and you can sign up here.
Hard Light Productions has word that the long-awaited Transcend campaign has been released, and you can download it at the official Transcend website. Some other new campaigns include the Derelict campaign and the Homesick campaign. Several new mods include a new Archangel Mod, the GTSC Plato, a new starfield. The Babylon 5 Project has some new releases, including Base 3.2 and Raider Wars 2.0. There's also a new Survivor campaign as well.
A fan-based Hardwar 3000 project has recently been announced, the new game taking place long after the original Hardwar. A new version of the UIM Enhanced package has been released, which adds support activating hangars.
The Warlords site, which is Star Wars mod for Homeworld 2, has been updated with new of an upcoming Clonewars 0.91 update for the mod.
Independence War 1/2:
The Independence War II - Edge of Chaos has seen an update with a complete savegame package for those feeling frustrated with the game. A new article on the original Independence War game has also been created over on Wikipedia. Finally, an impressivw graphical presentation of The Storm Petrel from Independence War 2 has been created.
Some updates to several popular tools. Zeshin's JGShipCreator, which lets you tweak custom ship layouts outside of the game, and Slopey's popular JGWebTracker, which lets you track prices and commodities, have both been updated.
Star Trek: Armada 2:
There's a ton of new files over at Armada 2 Files, including the Double Shipyard Haven map, the Freedom Class Distroyer, the Nelson Class Starship, the NX-Defiant, the Species 8472 Juggernaut Command Battleship, the USS Lightbringer, and a new set of Armada I Federation Campaigns for Armada II.
Star Trek: Bridge Commander:
Bridge Commander Files has seen several new files added to its roster, including the Alexander Class starship, a Borg-Assimilated Sovereign starship, a heavy photon torpedo, a quantum torpedo mod, and a new Galaxy pack which includes three Galaxy class ships. Also, an update on the status of Bridge Commander 2, or BC2, has been made at the Star Trek Gaming Universe.
Star Trek: Klingon Academy:
Plenty of activity going on at the KlingonAcademy.com forums. A Miranda Class starship, an Avenger Class starship, a Tholian Malachite Class Corvette, a Federation Meru Class Deuterium Tanker, a Federation Yorktown Class Gunship, a Tholian Diamond Class Heavy Cruiser and a Tholian Balsa Class Fighter have been released by one author, Moogle, for download. There's also a new Romulan Corvette available as well.
Star Wars Galaxies:
Both SWG Vault and SWG Warcry have news of a hotfix that has quite a few little fixes for the game that has been posted today, August 7th.
The latest update from the Wing Commander: Standoff page tells us that Episode 2 is nearly completed.
The X Universe:
Over on the Egosoft site, they've released the X2 All In One Bonus Package Version 1.04 which includes 12 mods. You can get it from their Bonus Materials download page. Egosoft has also released some new screenshots for X3: Reunion in their screenshots gallery.
Saturday, August 06, 2005
You can see the rest of the screenshots at the official Starshatter website. We'll bring you more information as we get it ourselves.
Sunday, July 24, 2005
After a successful Beta Test we are proud to announce the completion of Privateer Gemini Gold Version 1.0. Freely available for all operating Systems (Windows, OSX, Linux) and based on the Open Source Vegastike Engine you can experience the fun of the beloved classic Privateer once again with new graphics and real 3D spaceflight.Be sure to get the 190 MB file from their files page.
Wednesday, July 20, 2005
Wing Commander Privateer, the Han-Solo style space combat and piracy game has lingered in many gamers' hearts since its epic 1993 debut. The vaunted release of the open source, cross platform Privateer Remake 1.0 has brought with it political upheaval in the world of game development.
When faded Technicolor EGA memories from 1993 are shattered by the harsh reality of cold, hard 3d accelerated pixels, the calm ripples of the past congeal and explode into a torrent of desire, anguish and pain. It was like Lucas bringing the star wars legacy into the 21st century, stirring up previously calm, collected, knowing fans from decades past into a veritable whirlwind.
Naturally some want more, some want less, but everyone wants change. Unlike many Internet phenomenon, and perhaps similar to the epic Phantom Edit from 1999, the complaints about Privateer Remake did not remain in written English. Some of the disputants translated their elaborate expositions into C++ or python and others went straight into to .3ds and png. Users and developers began pounding out their own vision of how the game was--and how it should be, each with a vision both as opaque as frothing bubbling water and as clear as the sound of a graphite on a slate block.
It was as much a coming together of the community as would be an earth shattering, cataclysmic clashing of tectonic plates. But in the titanic crashing of the mountains of developers through the ethereal seas of cyberspace, three continents formed. The remake remained chipped but in tact, delivering the first stable update, version 1.2 with physics more similar to the original but retaining the subtle improvements of 1.0, but two entirely new land masses were chiseled from the uniform whole, traveling askew, opposite on a spectrum ranging from the pure past to the tumultuous future.
This future body, named Wing Commander Universe, a fork of the remake, offers a dissonance of starships from the early wing commander series and access to a mind boggling array of star systems and maps to explore, or rather tumble through, in the hopes that some distant memory may be sparked by the familiar stars packed into a swath of outlandish systems. In stark contrast, the other fork, Privateer Remake gold edition scooped while still in beta by the german news website returns to the placid meadows of the past, dissociating itself from both the sweeping changes of Wing Commander Universe and the even more nuanced changes of the Privateer Remake itself. And with each branch of the main tree comes an even more jarringly verbose crowd of developers all with unique memories of large blocky pixels and the coldest sea full of pirates, bounty hunters and one lucky Privateer.
Gotta love "faded Technicolor EGA memories". Posted as submitted. Thanks Silver Stiletto!
Tuesday, July 19, 2005
Since Evochron's release earlier this year, I have received a lot of feedback about the game. It was obvious that the concept and gameplay of Evochron was (and still is) very popular and requests for new features began to fill the forum and my in-box. I've managed to implement a lot of the requests/suggestions I've received, but it became apparent that in order to add some of the requested features, substantial changes to the game's design would need to be made... changes that would require an entirely new version of the game. As a result, I've started to work on a sequel and hope to include as many of the features you've requested as I reasonably can. I plan to have some more details about this project available in the next newsletter.You can check out more by reading the newsletter. You can also see more about Evochron and other Star Wraith games at the official StarWraith 3D Games website.
Sunday, July 17, 2005
BC Files has several new files avialable, including a new USS Sovereign mod, as well as upgrades to existing ships such as the Ferengi Merauder or the DAP Borg Sphere.
The official Darkspace website has news of a new free trial offer and word on their upcoming patch.
The official Epiar site has seen a news update showing off some of its GUI improvements.
Hard Light Productions has several pieces of new info. There's a FRED contest that's been announced, the Babylon Projecty's Raider Wars has a patch for version 2.0 and the Darkness Fall campaign has been updated, and there's a new Hecate upgrade available.
There's a new Windows 1.47 patch for Galaxy Hack available in the official Galaxy Hack forums.
A new patch, version 1.0102 has been released for Jumpgate. Read all about it on the official Jumpgate forums.
Nexus: The Jumpter Incident:
There are new Wing Commander Tactics screens available for this Nexus total conversion at the official Nexus forums.
Starfleet Command III Files has the latest version (5.0) of the Unity mod with several new features, as well as patch to bring it up to version 5.0B.
The official Vendetta Online website has word on their progress with development of the Hive faction.
There's a new Wing Commander interactive Flash navigation map available. Read all about it on the Wing Commander CIC forums.
Darksaber's X-Wing Station has been updated with news many new OPTS for X-Wing Alliance.
Sunday, July 10, 2005
Bridge Commander Files has several new files, such as the Hunter of Tosk or the Borg Scoutship.
The official DarkSpace website announced the winners of their screenshot contest. Check out the winning entries in this forum thread.
Lancer's Reactor has some new mods, such as the Alex MP[MOD v1.0 which adds 20 new systems, a bunch of Star Wars ships save games, and an Outposts Mod that adds outposts to the game. Also, the Freelancer Hardware Update page has moved to a new location.
Chapter one of The Centaur Project campaign has been released over on Hard Light Productions, and the massive FS/FS2 Campaigns list thread has seen some updates.
Nexus: The Jupiter Incident:
There's a new multiplayer patch available at the official Nexus website, and a demo for the Pirates campaign has been released. The Angels Fall First website has been updated with a progress update for this Nexus total conversion as well.
Starfleet Command Series:
Starfleet Command III Files has a slew of new files, such as the Sedition total conversion or the Dark Enteprise mod. Dynaverse.net has released a massive 200 page Orion Pirates Strategy Guide. Starfleet Universe also has news regarding the balancing of the upcoming beta patc for Starfleet Command III.
Star Trek Armada II:
Star Trek Armada II Files has many new files available, including the Niagara Class starship, the Ambassador & Niagara Ship Pack, or the Deep Space Mining Station, among many others. There's also a new Blue Shields mod over at the Star Trek Gaming Universe.
Star Wars Galaxies:
SWGVault is having a "Faces of SWG" Contest. You can submit your photos here.
The Wing Commander CIC has its usual ton of news, such as Wing Commander being appreciated in Sci Fi Universe magazine. The Wing Commander: Standoff website has been updated with screenshots from Episode 2.
The X Universe:
The Mac version of X2: The Threat is now available for pre-order at Egosoft's online shop.
We'll make a new game, one completely similar to TNZ2, with our own universe, races, starships etc.Since the concept is original, we can safely sell the game without violating various copyrights.The rest of the news is available at the official Neutral Zone 2 website.
Now, about TNZ2: The game, unlike now, won't be a stand-alone freeware game, but a free mod for that new game. I'll make sure to develop all the features necesary to create a quality mod which will allow all star trek specific features such as warp, shield bubble etc.
Hi all, seeing as there is no decent star trek game due for a while, I started a new game called Star Trek: Trader which hopefully will act like an X2 style game but set in the ST universe. It will be an open ended game that starts off in the TOS timeline and progressed onwards though the years until post TNG, covering a couple of hundred years.You can see screenshots and read more at this forum post.
This coming week, I hope to finish the Audio module fairly quickly and move onto the user-input module. The week after I will be attending the Free Play independent game developers conference in Melbourne. Freeplay is a local (for me) conference targeted at indie game developers. I attended last year and enjoyed it quite a lot. If nothing else I feel Freeplay is a very good opportunity to stay in touch with the indie game deve scene. My impressions of last year's conference are posted hereClick here for the full entry.
When you have a constructor selected and you hit the construct button on the ship context area, the starbase window will come up and ask you what kind of starbase you want to build: military, culture, or economy. If the constructor is intersecting a resource, it will only list the mining starbase. Once you've made your selection and confirmed that you want to build the starbase there, if there are any other constructors in that tile, it will change to the starbase upgrade mode. You can build defense modules on any starbase, but you can only build military modules on a military starbase, etc..Click here for the latest developer journal entry. You can also read previous journal entries as well. Enjoy!
Wednesday, July 06, 2005
The next exciting content update for EVE Online is being deployed today, 05 July, starting at 0500 GMT. This massive update, over 7 months in the making, will include such features as new capital ships, outposts, skills, modules, tech and much more.You can download the update from this HTTP link, this torrent, or check out this forum thread for mirrors.
Due to the size of this update, the normal downtime will be extended to 12 hours. The My EVE pages and official forums will have intermittent availability. Check the My EVE log-in page, this page and the Message of the Day for news and updates during the times the My EVE news page and forums are unavailable.
Saturday, July 02, 2005
- Graphics engine performance increased substantially, especially on low to medium level 3D cards.
- Mouse direction flight control system enhanced for better response and accuracy.
- Joystick HAT control can now be set to manage lateral and vertical strafe thrusters.
- For player created star systems, planets can now be placed inside nebula clouds without atmosphere and gravity problems.
- Wormhole scaling corrected at certain distances.
- The Phantom cannon occasionably had shifting textures after changing flight controls in-game, now fixed.
You can head over to the Evochron news page for more information, or the Evochron downloads page to get the latest version.
Anyway, much of the work going into the mission editor has a much broader purpose than simply adding new missions. As you can see in the screenshot, the entire editor has been implemented within the game engine. Much of the development time was spent creating the new UI system, which while currently very unattractive, has loads of configuration potential, including the ability use user-configured skins, etc. It's our intention to open up much of the UI functionality to the userbase and let people create their own HUDs, menu interfaces, or whatever.Find out more by heading to the Vendetta Online news page.
So get ready for a new content patch, a new type of EVE updates from CCP that is much larger in scope than a regular patch and yet smaller than a full expansion. It is our great pleasure to introduce to you the Cold War Edition.We'll bring you more information as we get it, but for now you can read more about it in the latest EVE newsletter.
This content patch is an important chapter within EVE and will set the stage for our next expansion - currently codenamed Kali. So get the scoop here on what the Cold War Edition will contain and get ready for some large scale changes.
Friday, July 01, 2005
Sword of the Stars is a breakthrough Space Strategy game that seeks to reinvigorate the sub-genre. Players will explore planets, manage their empire and research new technology. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.You can see screenshots, read more about the game's features, and watch a trailer at the official Sword for the Stars website.
Thursday, June 30, 2005
Weird Worlds will be released by Shrapnel Games, makers of fine strategy games like Dominions II, Salvo!, Star Fury and the upcoming Land of Legend. Weird Worlds is slated for a September gold date with release to follow within a month. That means you can be thwarting evil Primordius and blasting pesky Deep Hunters to smithereens before you can say Zubenelgenubi!Head over to the official Weird Worlds: Return to Infinite Space website for more information.
Thursday, June 23, 2005
Having said that, "For the People, By the People" will continue its holding pattern while I'm in desperately-seeking-more-hours-in-the-day mode. Once the future job has been secured, and I've resettled, things should pick up again. In the meantime, I ask for your patience and understanding.
The release of Beta 2 also saw the creation of a number of developer journal entries: CariElf discusses about efforts made on the new screens, mormegil shares eight screenshots from the second beta and also talks about UI design, BoogieBac offers a trio of concept art pieces and talks art, and Draginol reveals the release date (February 2006), gives an update on the game, where it stands, and how the beta will proceed, and also serves up four screenshots from the game.
Monday, June 13, 2005
A pair of missed Friday Features (Kkhowir Forest and Rryatt Trail) lurk at the official Star Wars Galaxies site.
Wizards of Technology airs a podcast (near the 30 minute mark) that includes a chat with Guild's John Bergman; apparent topics include Vendetta Online's future and an upcoming contest.
Wednesday, June 01, 2005
Tuesday, May 31, 2005
GalaxyHack allows you to design a fleet of spaceships which can then be tested in AI script based battles against fleets designed by other players. Though battles take place in real time, the strategy comes before hand, both in writing short AI scripts in a simple scripting language, and also in the set up and selection of your fleet. You don't actually have any control over your units at all mid-battle, but rather use the time to see where the set up of your fleets is working, where your fleets' weaknesses lie and changes are needed, and perhaps also to learn from the strategy of your opponent.
Certainly not a standard type of game we hear about, and even better, the site offers GalaxyHack v1.38 so you can freely check it out on Windows and Linux machines.
First of all, thanks to Nick, who pointed out several days ago that GamersHell featured a press release during E3 for Precursors, which is described as "updated conversion of good old and still famous game Elite, a modern First Person Shooter, classic science fiction movies and the world of the novels from Andre Norton." The game is under development by Deep Shadows, a Ukrainian studio.
Also from the GamersHell E3 section, one can find screenshots of two other commercial space combat titles from the east, Parkan II and Space Rangers 2, and screenshots of X3: Reunion.
Nick also shares two other non-commercial games of potential interest: Birth of the Federation 2 and Starfox: Shadows of Lylat.
BotF2 is a fan-made sequel of the TBS original; a handful of screenshots may be viewed at the website. Trek-Online.com offers a recent interview that clarifies that the game's engine is an original/3DState hybrid.
SF: SoL aims to merge the Starfox universe with the Freespace 2 engine. There appears to be no website yet, but a forum sports screenshots and a FAQ.
Friday, May 20, 2005
Thursday, May 12, 2005
Wednesday, May 11, 2005
Monday, May 09, 2005
IGN writes about places of interest on Kashyyk in the final installment of their Imperial Field Guide, while Dallas Dickinson pens a second developer diary entry at Gamespot regarding the choice of Kashyyyk for an expansion. Finally, in non-RotW news, MMORPG.com talks with Julio Torres about the Combat Upgrade feature.
omgrawr.net posts the log from their chat event with EVE developers, CCP.
Monday, May 02, 2005
Chain of Command is on hold - no longer in active development as of last month. . .
At this point I am uncertain what will happen with this game and engine. I still put it in a little time now and then working on it, but I don't know where that is going yet. I hate to see the project unfinished and would like to take it to some level of near completion, but I simply can't afford to work on it full-time anymore.
That being said, I am interested in continuing it as an independent side project and looking forward to meeting anyone who has some interest in pitching in resources/time to complete it.
The full announcement can be read in this thread at the official forum.
Sunday, May 01, 2005
Gamespot chats with Egosoft's Greg Kingston about X3: Reunion. The developer discusses the single-player campaign and how it will mesh with the game's open-ended nature, the storyline, differences between the PC and Xbox versions, missions, and the economy.
Lastly, 3DGamers offers the Hegemonia: Legions of Iron v1.09 patch, which adds a few maps, beefs up the A.I., and includes bug fixes.
Thanks to Blue's for the links.
Tuesday, April 26, 2005
Saturday, April 23, 2005
BCFiles hosts a trio of Delta Quadrant vessels by Queball: the Species 10026 starship, the Kazon Raider v2.0, and the Mawasi Cruiser.
New at Lancers Reactor: fox's Freelancer Un-named Mod-Thing v0.8 Beta by 'fox' Unit 01 (requires the v1.1 patch) and Bounty Hunter's Revenge by Iron Sceptre (compatible with single-player and multiplayer).
The Wing Commander Saga team seeks mission designers, artists, voice actors, and modelers and unwrappers.
Master of Orion 3:
MOO3Guardian offers Invader Zim's Invader Mod: Ascension into Chaos v4.9 and MegaMod: The Antaran Rebellion v6.9.
Starfleet Command III:
Xander F's Hardpoint Editor v1.0 and the Island Wars Team's Island Wars v4.0 and the Island Wars Patch can be found at SFC3Files.
Star Trek Armada 2:
STA2Files has made available several recent downloads, including a number of maps (smefbob's eight-player Warzone and -=§FM=- Kirk/Cyclone's six-player map pack) and ships (Yacuzza's Centra Unicomplex Borg Station and Concept Tactical Cube (Final), david_of_borg's Buildable Rift Maker, and Sherman2's Greenfield-class Vessel), and a Borg Cutting Beam weapon by Beginner.
The XWA Upgrade team has issued another model--Space Colony 3--which can be found in the "Stations" section of the downloads.
New X2 scripts include SpaceTycoon's Camouflage Device ST1 v1.0, which makes rival ships not attack the player ship within a specified range, and adam00's AS.Antymissiles v1.01, an updated version of a script that fires Mosquito missiles against incoming missiles.
Tuesday, April 19, 2005
Also, Brad Wardell has posted on the GalCiv 2 forums that the next beta of the 4X game will feature user-configurable screens in-game.
Sunday, April 17, 2005
EVE-I.com posts a developer blog by Talisman about event agents, missions, and the Gallente elections event.
BCFiles hosts JamesTiberiusKirk's JTK Torpedo Mod, zeljko's Delta Flyer, EXE, LC Amaral, and Durandal's Klingon Raptor, hjenterprises' Nemesis Bridge mod, KirkNcc1701's Ambassador Bridge v1.2 and Ambassador Bridge Retexture, and Brex's Ship Icon Pack.
Master of Orion 3:
MOO3 Guardian announces that Razeful's Mod has reached v1.2. The latest version, which is available at MOO3 Guardian, features AI, race, and technology tweaks.
Starfleet Command III:
SFCIIIFiles offers the Alternate Universe's Brother's Keeper Mod and Patch and Garreth MacLeod's Alternate B Expansion Pack Part Dieu v2.2.
Star Trek Armada II:
ArcherScott's Federation Defender is online at STAIIFiles.
The XWA Upgrade site promotes the upcoming Space Colony 3 release.
SpaceTycoon has upgraded two scripts--Navigation Software ST1 V6 and Supply Software ST1.